19 #ifndef OPENXCOM_ALIENTERRORSTATE_H
20 #define OPENXCOM_ALIENTERRORSTATE_H
22 #include "../Engine/State.h"
42 TextButton *_btnIntercept, *_btnCentre, *_btnCancel;
44 Text *_txtTitle, *_txtCity;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Displays info on a terror site.
Definition: AlienTerrorState.h:36
Text string displayed on screen.
Definition: Text.h:41
Represents an alien terror site on the world.
Definition: TerrorSite.h:32
void btnInterceptClick(Action *action)
Handler for clicking the Intercept button.
Definition: AlienTerrorState.cpp:110
AlienTerrorState(Game *game, TerrorSite *terror, const std::string &city, GeoscapeState *state)
Creates the Ufo Detected state.
Definition: AlienTerrorState.cpp:45
void btnCentreClick(Action *action)
Handler for clicking the Centre on UFO button.
Definition: AlienTerrorState.cpp:121
Coloured button with a text label.
Definition: TextButton.h:40
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: AlienTerrorState.cpp:132
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
~AlienTerrorState()
Cleans up the Ufo Detected state.
Definition: AlienTerrorState.cpp:101