19 #ifndef OPENXCOM_ALIENBASESTATE_H
20 #define OPENXCOM_ALIENBASESTATE_H
22 #include "../Engine/State.h"
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
AlienBaseState(Game *game, AlienBase *base, GeoscapeState *state)
Creates the Alien Base Detected state.
Definition: AlienBaseState.cpp:47
Represents an alien base on the world.
Definition: AlienBase.h:32
Geoscape screen which shows an overview of the world and lets the player manage the game...
Definition: GeoscapeState.h:43
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Displays info on an alien base.
Definition: AlienBaseState.h:37
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: AlienBaseState.cpp:124
Text string displayed on screen.
Definition: Text.h:41
~AlienBaseState()
Cleans up the Alien Base Detected state.
Definition: AlienBaseState.cpp:115
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44