19 #ifndef OPENXCOM_ABORTMISSION_H
20 #define OPENXCOM_ABORTMISSION_H
22 #include "../Engine/State.h"
30 class SavedBattleGame;
31 class BattlescapeState;
40 Text *_txtInExit, *_txtOutsideExit, *_txtAbort;
44 int _inExitArea, _outExitArea;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Screen which asks for confirmation to abort mission.
Definition: AbortMissionState.h:36
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: AbortMissionState.cpp:152
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
AbortMissionState(Game *game, SavedBattleGame *battleGame, BattlescapeState *state)
Creates the Abort Mission state.
Definition: AbortMissionState.cpp:45
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: AbortMissionState.cpp:141
Text string displayed on screen.
Definition: Text.h:41
~AbortMissionState()
Cleans up the Abort Mission state.
Definition: AbortMissionState.cpp:132
Coloured button with a text label.
Definition: TextButton.h:40
The battlescape data that gets written to disk when the game is saved.
Definition: SavedBattleGame.h:50
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Battlescape screen which shows the tactical battle.
Definition: BattlescapeState.h:48