OpenXcom  1.0
Open-source clone of the original X-Com
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AbortMissionState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_ABORTMISSION_H
20 #define OPENXCOM_ABORTMISSION_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class Window;
28 class Text;
29 class TextButton;
30 class SavedBattleGame;
31 class BattlescapeState;
32 
36 class AbortMissionState : public State
37 {
38 private:
39  Window *_window;
40  Text *_txtInExit, *_txtOutsideExit, *_txtAbort;
41  TextButton *_btnOk, *_btnCancel;
42  SavedBattleGame *_battleGame;
43  BattlescapeState *_state;
44  int _inExitArea, _outExitArea;
45 public:
47  AbortMissionState(Game *game, SavedBattleGame *battleGame, BattlescapeState *state);
51  void btnOkClick(Action *action);
53  void btnCancelClick(Action *action);
54 
55 };
56 
57 }
58 
59 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
Screen which asks for confirmation to abort mission.
Definition: AbortMissionState.h:36
void btnCancelClick(Action *action)
Handler for clicking the Cancel button.
Definition: AbortMissionState.cpp:152
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
AbortMissionState(Game *game, SavedBattleGame *battleGame, BattlescapeState *state)
Creates the Abort Mission state.
Definition: AbortMissionState.cpp:45
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: AbortMissionState.cpp:141
Text string displayed on screen.
Definition: Text.h:41
~AbortMissionState()
Cleans up the Abort Mission state.
Definition: AbortMissionState.cpp:132
Coloured button with a text label.
Definition: TextButton.h:40
The battlescape data that gets written to disk when the game is saved.
Definition: SavedBattleGame.h:50
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Battlescape screen which shows the tactical battle.
Definition: BattlescapeState.h:48