19 #ifndef OPENXCOM_ABANDONGAMESTATE_H
20 #define OPENXCOM_ABANDONGAMESTATE_H
22 #include "../Engine/State.h"
23 #include "OptionsBaseState.h"
39 OptionsOrigin _origin;
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
AbandonGameState(Game *game, OptionsOrigin origin)
Creates the Abandon Game state.
Definition: AbandonGameState.cpp:41
Abandon Game window shown before quitting the game from the Geoscape.
Definition: AbandonGameState.h:36
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
~AbandonGameState()
Cleans up the Abandon Game state.
Definition: AbandonGameState.cpp:106
void btnNoClick(Action *action)
Handler for clicking the No button.
Definition: AbandonGameState.cpp:135
void btnYesClick(Action *action)
Handler for clicking the Yes button.
Definition: AbandonGameState.cpp:115