OpenXcom  1.0
Open-source clone of the original X-Com
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AbandonGameState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_ABANDONGAMESTATE_H
20 #define OPENXCOM_ABANDONGAMESTATE_H
21 
22 #include "../Engine/State.h"
23 #include "OptionsBaseState.h"
24 
25 namespace OpenXcom
26 {
27 
28 class TextButton;
29 class Window;
30 class Text;
31 
36 class AbandonGameState : public State
37 {
38 private:
39  OptionsOrigin _origin;
40  TextButton *_btnYes, *_btnNo;
41  Window *_window;
42  Text *_txtTitle;
43 public:
45  AbandonGameState(Game *game, OptionsOrigin origin);
49  void btnYesClick(Action *action);
51  void btnNoClick(Action *action);
52 };
53 
54 }
55 
56 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
Box with a coloured border and custom background.
Definition: Window.h:42
Text string displayed on screen.
Definition: Text.h:41
AbandonGameState(Game *game, OptionsOrigin origin)
Creates the Abandon Game state.
Definition: AbandonGameState.cpp:41
Abandon Game window shown before quitting the game from the Geoscape.
Definition: AbandonGameState.h:36
Coloured button with a text label.
Definition: TextButton.h:40
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
~AbandonGameState()
Cleans up the Abandon Game state.
Definition: AbandonGameState.cpp:106
void btnNoClick(Action *action)
Handler for clicking the No button.
Definition: AbandonGameState.cpp:135
void btnYesClick(Action *action)
Handler for clicking the Yes button.
Definition: AbandonGameState.cpp:115