OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::BaseInfoState Class Reference

Base Info screen that shows all the stats of a base from the Basescape. More...

#include <BaseInfoState.h>

Inheritance diagram for OpenXcom::BaseInfoState:
OpenXcom::State

Public Member Functions

 BaseInfoState (Game *game, Base *base, BasescapeState *state)
 Creates the Base Info state. More...
 
 ~BaseInfoState ()
 Cleans up the Base Info state.
 
void init ()
 Updates the base stats. More...
 
void edtBaseChange (Action *action)
 Handler for changing the text on the Name edit. More...
 
void miniClick (Action *action)
 Handler for clicking the mini base view. More...
 
void handleKeyPress (Action *action)
 Handler for selecting bases. More...
 
void btnOkClick (Action *action)
 Handler for clicking the OK button. More...
 
void btnTransfersClick (Action *action)
 Handler for clicking the Transfers button. More...
 
void btnStoresClick (Action *action)
 Handler for clicking the Stores button. More...
 
void btnMonthlyCostsClick (Action *action)
 Handler for clicking the Monthly Costs button. More...
 
- Public Member Functions inherited from OpenXcom::State
 State (Game *game)
 Creates a new state linked to a game. More...
 
virtual ~State ()
 Cleans up the state. More...
 
void add (Surface *surface)
 Adds a child element to the state. More...
 
bool isScreen () const
 Gets whether the state is a full-screen. More...
 
void toggleScreen ()
 Toggles whether the state is a full-screen. More...
 
virtual void handle (Action *action)
 Handles any events. More...
 
virtual void think ()
 Runs state functionality every cycle. More...
 
virtual void blit ()
 Blits the state to the screen. More...
 
void hideAll ()
 Hides all the state surfaces. More...
 
void showAll ()
 Shws all the state surfaces. More...
 
void resetAll ()
 Resets all the state surfaces. More...
 
const LocalizedTexttr (const std::string &id) const
 Get the localized text. More...
 
LocalizedText tr (const std::string &id, unsigned n) const
 Get the localized text. More...
 
void redrawText ()
 redraw all the text-type surfaces.
 
void centerAllSurfaces ()
 center all surfaces relative to the screen. More...
 
void lowerAllSurfaces ()
 lower all surfaces by half the screen height. More...
 
void applyBattlescapeTheme ()
 switch the colours to use the battlescape palette. More...
 
void setModal (InteractiveSurface *surface)
 Sets a modal surface. More...
 
void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true)
 Changes a set of colors on the state's 8bpp palette. More...
 
void setPalette (const std::string &palette, int backpals=-1)
 Changes the state's 8bpp palette with certain resources. More...
 
SDL_Color *const getPalette ()
 Gets the state's 8bpp palette. More...
 
virtual void resize (int &dX, int &dY)
 Let the state know the window has been resized. More...
 
virtual void recenter (int dX, int dY)
 Re-orients all the surfaces in the state. More...
 

Detailed Description

Base Info screen that shows all the stats of a base from the Basescape.

Constructor & Destructor Documentation

OpenXcom::BaseInfoState::BaseInfoState ( Game game,
Base base,
BasescapeState state 
)

Creates the Base Info state.

Initializes all the elements in the Base Info screen.

Parameters
gamePointer to the core game.
basePointer to the base to get info from.
statePointer to the Basescape state.

Member Function Documentation

void OpenXcom::BaseInfoState::btnMonthlyCostsClick ( Action action)

Handler for clicking the Monthly Costs button.

Goes to the Monthly Costs screen.

Parameters
actionPointer to an action.
void OpenXcom::BaseInfoState::btnOkClick ( Action action)

Handler for clicking the OK button.

Returns to the previous screen.

Parameters
actionPointer to an action.
void OpenXcom::BaseInfoState::btnStoresClick ( Action action)

Handler for clicking the Stores button.

Goes to the Stores screen.

Parameters
actionPointer to an action.
void OpenXcom::BaseInfoState::btnTransfersClick ( Action action)

Handler for clicking the Transfers button.

Goes to the Transfers window.

Parameters
actionPointer to an action.
void OpenXcom::BaseInfoState::edtBaseChange ( Action action)

Handler for changing the text on the Name edit.

Changes the base name.

Parameters
actionPointer to an action.
void OpenXcom::BaseInfoState::handleKeyPress ( Action action)

Handler for selecting bases.

Selects a new base to display.

Parameters
actionPointer to an action.
void OpenXcom::BaseInfoState::init ( )
virtual

Updates the base stats.

The player can change the selected base.

Reimplemented from OpenXcom::State.

void OpenXcom::BaseInfoState::miniClick ( Action action)

Handler for clicking the mini base view.

Selects a new base to display.

Parameters
actionPointer to an action.

The documentation for this class was generated from the following files: