OpenXcom  1.0
Open-source clone of the original X-Com
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BaseInfoState.h
1 /*
2  * Copyright 2010-2014 OpenXcom Developers.
3  *
4  * This file is part of OpenXcom.
5  *
6  * OpenXcom is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * OpenXcom is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
18  */
19 #ifndef OPENXCOM_BASEINFOSTATE_H
20 #define OPENXCOM_BASEINFOSTATE_H
21 
22 #include "../Engine/State.h"
23 
24 namespace OpenXcom
25 {
26 
27 class BasescapeState;
28 class Base;
29 class Surface;
30 class MiniBaseView;
31 class TextButton;
32 class TextEdit;
33 class Text;
34 class Bar;
35 
40 class BaseInfoState : public State
41 {
42 private:
43  Base *_base;
44  BasescapeState *_state;
45 
46  Surface *_bg;
47  MiniBaseView *_mini;
48  TextButton *_btnOk, *_btnTransfers, *_btnStores, *_btnMonthlyCosts;
49  TextEdit *_edtBase;
50 
51  Text *_txtPersonnel, *_txtSoldiers, *_txtEngineers, *_txtScientists;
52  Text *_numSoldiers, *_numEngineers, *_numScientists;
53  Bar *_barSoldiers, *_barEngineers, *_barScientists;
54 
55  Text *_txtSpace, *_txtQuarters, *_txtStores, *_txtLaboratories, *_txtWorkshops, *_txtContainment, *_txtHangars;
56  Text *_numQuarters, *_numStores, *_numLaboratories, *_numWorkshops, *_numContainment, *_numHangars;
57  Bar *_barQuarters, *_barStores, *_barLaboratories, *_barWorkshops, *_barContainment, *_barHangars;
58 
59  Text *_txtDefense, *_txtShortRange, *_txtLongRange;
60  Text *_numDefense, *_numShortRange, *_numLongRange;
61  Bar *_barDefense, *_barShortRange, *_barLongRange;
62 public:
64  BaseInfoState(Game *game, Base *base, BasescapeState *state);
68  void init();
70  void edtBaseChange(Action *action);
72  void miniClick(Action *action);
74  void handleKeyPress(Action *action);
76  void btnOkClick(Action *action);
78  void btnTransfersClick(Action *action);
80  void btnStoresClick(Action *action);
82  void btnMonthlyCostsClick(Action *action);
83 };
84 
85 }
86 
87 #endif
Container for all the information associated with a given user action, like mouse clicks...
Definition: Action.h:34
A game state that receives user input and reacts accordingly.
Definition: State.h:44
void edtBaseChange(Action *action)
Handler for changing the text on the Name edit.
Definition: BaseInfoState.cpp:422
BaseInfoState(Game *game, Base *base, BasescapeState *state)
Creates the Base Info state.
Definition: BaseInfoState.cpp:49
Text string displayed on screen.
Definition: Text.h:41
Bar graphic that represents a certain value.
Definition: Bar.h:33
void init()
Updates the base stats.
Definition: BaseInfoState.cpp:323
void btnMonthlyCostsClick(Action *action)
Handler for clicking the Monthly Costs button.
Definition: BaseInfoState.cpp:503
void miniClick(Action *action)
Handler for clicking the mini base view.
Definition: BaseInfoState.cpp:431
void btnOkClick(Action *action)
Handler for clicking the OK button.
Definition: BaseInfoState.cpp:476
void btnStoresClick(Action *action)
Handler for clicking the Stores button.
Definition: BaseInfoState.cpp:494
void handleKeyPress(Action *action)
Handler for selecting bases.
Definition: BaseInfoState.cpp:447
void btnTransfersClick(Action *action)
Handler for clicking the Transfers button.
Definition: BaseInfoState.cpp:485
Represents a player base on the globe.
Definition: Base.h:47
Coloured button with a text label.
Definition: TextButton.h:40
Element that is blit (rendered) onto the screen.
Definition: Surface.h:39
~BaseInfoState()
Cleans up the Base Info state.
Definition: BaseInfoState.cpp:315
Mini view of a base.
Definition: MiniBaseView.h:36
The core of the game engine, manages the game's entire contents and structure.
Definition: Game.h:44
Base Info screen that shows all the stats of a base from the Basescape.
Definition: BaseInfoState.h:40
Editable version of Text.
Definition: TextEdit.h:35
Basescape screen that shows a base's layout and lets the player manage their bases.
Definition: BasescapeState.h:39