OpenXcom  1.0
Open-source clone of the original X-Com
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Public Member Functions | List of all members
OpenXcom::MiniBaseView Class Reference

Mini view of a base. More...

#include <MiniBaseView.h>

Inheritance diagram for OpenXcom::MiniBaseView:
OpenXcom::InteractiveSurface OpenXcom::Surface

Public Member Functions

 MiniBaseView (int width, int height, int x=0, int y=0)
 Creates a new mini base view at the specified position and size. More...
 
 ~MiniBaseView ()
 Cleans up the mini base view.
 
void setBases (std::vector< Base * > *bases)
 Sets the base list to display. More...
 
void setTexture (SurfaceSet *texture)
 Sets the texture for the mini base view. More...
 
size_t getHoveredBase () const
 Gets the base the mouse is over. More...
 
void setSelectedBase (size_t base)
 Sets the selected base for the mini base view. More...
 
void draw ()
 Draws the mini base view. More...
 
void mouseOver (Action *action, State *state)
 Special handling for mouse hovers. More...
 
- Public Member Functions inherited from OpenXcom::InteractiveSurface
 InteractiveSurface (int width, int height, int x=0, int y=0)
 Creates a new interactive surface with the specified size and position. More...
 
virtual ~InteractiveSurface ()
 Cleans up the interactive surface.
 
void setVisible (bool visible)
 Sets the surface's visibility. More...
 
virtual void handle (Action *action, State *state)
 Processes any pending events. More...
 
virtual void setFocus (bool focus)
 Sets the focus of this surface. More...
 
bool isFocused () const
 Gets the focus of this surface. More...
 
virtual void unpress (State *state)
 Unpresses the surface. More...
 
void onMouseClick (ActionHandler handler, Uint8 button=SDL_BUTTON_LEFT)
 Hooks an action handler to a mouse click on the surface. More...
 
void onMousePress (ActionHandler handler, Uint8 button=0)
 Hooks an action handler to a mouse press over the surface. More...
 
void onMouseRelease (ActionHandler handler, Uint8 button=0)
 Hooks an action handler to a mouse release over the surface. More...
 
void onMouseIn (ActionHandler handler)
 Hooks an action handler to moving the mouse into the surface. More...
 
void onMouseOver (ActionHandler handler)
 Hooks an action handler to moving the mouse over the surface. More...
 
void onMouseOut (ActionHandler handler)
 Hooks an action handler to moving the mouse out of the surface. More...
 
void onKeyboardPress (ActionHandler handler, SDLKey key=SDLK_ANY)
 Hooks an action handler to pressing a key when the surface is focused. More...
 
void onKeyboardRelease (ActionHandler handler, SDLKey key=SDLK_ANY)
 Hooks an action handler to releasing a key when the surface is focused. More...
 
virtual void mousePress (Action *action, State *state)
 Processes a mouse button press event. More...
 
virtual void mouseRelease (Action *action, State *state)
 Processes a mouse button release event. More...
 
virtual void mouseClick (Action *action, State *state)
 Processes a mouse click event. More...
 
virtual void mouseIn (Action *action, State *state)
 Processes a mouse hover in event. More...
 
virtual void mouseOut (Action *action, State *state)
 Processes a mouse hover out event. More...
 
virtual void keyboardPress (Action *action, State *state)
 Processes a keyboard key press event. More...
 
virtual void keyboardRelease (Action *action, State *state)
 Processes a keyboard key release event. More...
 
void setListButton ()
 Check this surface to see if it's a textlist button. More...
 
- Public Member Functions inherited from OpenXcom::Surface
 Surface (int width, int height, int x=0, int y=0, int bpp=8)
 Creates a new surface with the specified size and position. More...
 
 Surface (const Surface &other)
 Creates a new surface from an existing one. More...
 
virtual ~Surface ()
 Cleans up the surface. More...
 
void loadScr (const std::string &filename)
 Loads an X-Com SCR graphic. More...
 
void loadSpk (const std::string &filename)
 Loads an X-Com SPK graphic. More...
 
void loadBdy (const std::string &filename)
 Loads a TFTD BDY graphic. More...
 
void loadImage (const std::string &filename)
 Loads a general image file. More...
 
void clear ()
 Clears the surface's contents. More...
 
void offset (int off, int min=-1, int max=-1, int mul=1)
 Offsets the surface's colors by a set amount. More...
 
void invert (Uint8 mid)
 Inverts the surface's colors. More...
 
virtual void think ()
 Runs surface functionality every cycle. More...
 
virtual void blit (Surface *surface)
 Blits this surface onto another one. More...
 
virtual void initText (Font *, Font *, Language *)
 Initializes the surface's various text resources.
 
void copy (Surface *surface)
 Copies a portion of another surface into this one. More...
 
void drawRect (SDL_Rect *rect, Uint8 color)
 Draws a filled rectangle on the surface. More...
 
void drawRect (Sint16 x, Sint16 y, Sint16 w, Sint16 h, Uint8 color)
 Draws a filled rectangle on the surface. More...
 
void drawLine (Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 color)
 Draws a line on the surface. More...
 
void drawCircle (Sint16 x, Sint16 y, Sint16 r, Uint8 color)
 Draws a filled circle on the surface. More...
 
void drawPolygon (Sint16 *x, Sint16 *y, int n, Uint8 color)
 Draws a filled polygon on the surface. More...
 
void drawTexturedPolygon (Sint16 *x, Sint16 *y, int n, Surface *texture, int dx, int dy)
 Draws a textured polygon on the surface. More...
 
void drawString (Sint16 x, Sint16 y, const char *s, Uint8 color)
 Draws a string on the surface. More...
 
virtual void setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256)
 Sets the surface's palette. More...
 
SDL_Color * getPalette () const
 Returns the surface's 8bpp palette. More...
 
virtual void setX (int x)
 Sets the X position of the surface. More...
 
int getX () const
 Returns the position of the surface in the X axis. More...
 
virtual void setY (int y)
 Sets the Y position of the surface. More...
 
int getY () const
 Returns the position of the surface in the Y axis. More...
 
void setVisible (bool visible)
 Sets the surface's visibility. More...
 
bool getVisible () const
 Gets the surface's visibility. More...
 
void resetCrop ()
 Resets the cropping rectangle for the surface. More...
 
SDL_Rect * getCrop ()
 Gets the cropping rectangle for the surface. More...
 
void setPixel (int x, int y, Uint8 pixel)
 Changes the color of a pixel in the surface, relative to the top-left corner of the surface. More...
 
void setPixelIterative (int *x, int *y, Uint8 pixel)
 Changes the color of a pixel in the surface and returns the next pixel position. More...
 
Uint8 getPixel (int x, int y) const
 Returns the color of a specified pixel in the surface. More...
 
SDL_Surface * getSurface () const
 Returns the internal SDL_Surface for SDL calls. More...
 
int getWidth () const
 Returns the width of the surface. More...
 
virtual void setWidth (int width)
 Sets the width of the surface. More...
 
int getHeight () const
 Returns the height of the surface. More...
 
virtual void setHeight (int height)
 Sets the height of the surface. More...
 
void setHidden (bool hidden)
 Sets the surface's special hidden flag. More...
 
void lock ()
 Locks the surface. More...
 
void unlock ()
 Unlocks the surface. More...
 
void blitNShade (Surface *surface, int x, int y, int off, bool half=false, int newBaseColor=0)
 Specific blit function to blit battlescape terrain data in different shades in a fast way. More...
 
void invalidate ()
 Invalidate the surface: force it to be redrawn. More...
 
std::string getTooltip () const
 Gets the tooltip of the surface. More...
 
void setTooltip (const std::string &tooltip)
 Sets the tooltip of the surface. More...
 

Additional Inherited Members

- Protected Member Functions inherited from OpenXcom::InteractiveSurface
bool isButtonPressed (Uint8 button=0)
 Is this mouse button pressed?
 
virtual bool isButtonHandled (Uint8 button=0)
 Is this mouse button event handled?
 
void setButtonPressed (Uint8 button, bool pressed)
 Set a mouse button's internal state.
 
- Protected Member Functions inherited from OpenXcom::Surface
void resize (int width, int height)
 Recreates the surface with a new size. More...
 

Detailed Description

Mini view of a base.

Takes all the bases and displays their layout and allows players to swap between them.

Constructor & Destructor Documentation

OpenXcom::MiniBaseView::MiniBaseView ( int  width,
int  height,
int  x = 0,
int  y = 0 
)

Creates a new mini base view at the specified position and size.

Sets up a mini base view with the specified size and position.

Parameters
widthWidth in pixels.
heightHeight in pixels.
xX position in pixels.
yY position in pixels.

Member Function Documentation

void OpenXcom::MiniBaseView::draw ( )
virtual

Draws the mini base view.

Draws the view of all the bases with facilities in varying colors.

Reimplemented from OpenXcom::Surface.

size_t OpenXcom::MiniBaseView::getHoveredBase ( ) const

Gets the base the mouse is over.

Returns the base the mouse cursor is currently over.

Returns
ID of the base.
void OpenXcom::MiniBaseView::mouseOver ( Action action,
State state 
)
virtual

Special handling for mouse hovers.

Selects the base the mouse is over.

Parameters
actionPointer to an action.
stateState that the action handlers belong to.

Reimplemented from OpenXcom::InteractiveSurface.

void OpenXcom::MiniBaseView::setBases ( std::vector< Base * > *  bases)

Sets the base list to display.

Changes the current list of bases to display.

Parameters
basesPointer to base list to display.
void OpenXcom::MiniBaseView::setSelectedBase ( size_t  base)

Sets the selected base for the mini base view.

Changes the base that is currently selected on the mini base view.

Parameters
baseID of base.
void OpenXcom::MiniBaseView::setTexture ( SurfaceSet texture)

Sets the texture for the mini base view.

Changes the texture to use for drawing the various base elements.

Parameters
texturePointer to SurfaceSet to use.

The documentation for this class was generated from the following files: