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Author Topic: [Suggestion] Coherent Projectile Trails  (Read 2165 times)

Offline Anon011

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[Suggestion] Coherent Projectile Trails
« on: July 04, 2021, 03:18:12 pm »
Hello, I'd like to make a suggestion.
Would it be possible to show some projectiles as continuous beams or rays? As in real world lasers where the light is emitted in continuous wave beam.
I think it could really help differentiate weapon projectiles from each other.
Here I attached example of real life laser emitters and how their "projectiles" look to better illustrate my point.

Offline Yankes

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Re: [Suggestion] Coherent Projectile Trails
« Reply #1 on: July 05, 2021, 12:24:53 am »
Right now it could be approximated  by vapor clouds, there is mod that add them to every weapon.

Offline Anon011

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Re: [Suggestion] Coherent Projectile Trails
« Reply #2 on: July 05, 2021, 01:58:27 pm »
Are you talking about this mod?
https://openxcom.org/forum/index.php/topic,9565.0.html

In fact the main inspiration for this suggestion was this mod, because if vapor trails are possible something like light beams shouldn't be outside of realm of possibility.

Offline Finnik

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Re: [Suggestion] Coherent Projectile Trails
« Reply #3 on: July 12, 2021, 09:35:18 am »
With altering source oxc code literally everything is possible, as code controls rendering of any single pixel every frame. It's just about how hard it is to implement.
I personally dislike features that goes against initial game concepts, with lasers fire small line of laser beam and plasma fires single green burst. I wouldn't change that. Also, as i remember, it was already been suggested before. And AFAIK, was rejected by OXCE devs

Offline Meridian

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Re: [Suggestion] Coherent Projectile Trails
« Reply #4 on: July 20, 2021, 06:25:29 pm »
it's somewhere on the very bottom of my priorities atm
effort not worth the benefits

Offline Anon011

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Re: [Suggestion] Coherent Projectile Trails
« Reply #5 on: July 22, 2021, 09:50:01 pm »
Im glad to know its at least somewhere on the radar, better than being outright rejected feature.
Thanks for the info