OpenXcom Forum

Modding => OpenXcom Extended => Topic started by: Anon011 on July 04, 2021, 03:18:12 pm

Title: [Suggestion] Coherent Projectile Trails
Post by: Anon011 on July 04, 2021, 03:18:12 pm
Hello, I'd like to make a suggestion.
Would it be possible to show some projectiles as continuous beams or rays? As in real world lasers where the light is emitted in continuous wave beam.
I think it could really help differentiate weapon projectiles from each other.
Here I attached example of real life laser emitters and how their "projectiles" look to better illustrate my point.
Title: Re: [Suggestion] Coherent Projectile Trails
Post by: Yankes on July 05, 2021, 12:24:53 am
Right now it could be approximated  by vapor clouds, there is mod that add them to every weapon.
Title: Re: [Suggestion] Coherent Projectile Trails
Post by: Anon011 on July 05, 2021, 01:58:27 pm
Are you talking about this mod?
https://openxcom.org/forum/index.php/topic,9565.0.html

In fact the main inspiration for this suggestion was this mod, because if vapor trails are possible something like light beams shouldn't be outside of realm of possibility.
Title: Re: [Suggestion] Coherent Projectile Trails
Post by: Finnik on July 12, 2021, 09:35:18 am
With altering source oxc code literally everything is possible, as code controls rendering of any single pixel every frame. It's just about how hard it is to implement.
I personally dislike features that goes against initial game concepts, with lasers fire small line of laser beam and plasma fires single green burst. I wouldn't change that. Also, as i remember, it was already been suggested before. And AFAIK, was rejected by OXCE devs
Title: Re: [Suggestion] Coherent Projectile Trails
Post by: Meridian on July 20, 2021, 06:25:29 pm
it's somewhere on the very bottom of my priorities atm
effort not worth the benefits
Title: Re: [Suggestion] Coherent Projectile Trails
Post by: Anon011 on July 22, 2021, 09:50:01 pm
Im glad to know its at least somewhere on the radar, better than being outright rejected feature.
Thanks for the info