Surrealistik:
- Eldar Seers can enter Devotion training despite never gaining Devotion from it.
Well, they are Xenos. Keep at it, they must learn the Imperial Creed at some point! (Will probably take years).
- Not sure if bug/unintended but I'm pretty sure that Khorne Valkyries shouldn't be using psionics as Khorne is clear on where he stands when it comes to sorcery; probably something that should be looked at for all Khorne affiliated units.
They're just that intimidating, either people panic, go berserk or start simping. Please report the guilty to your nearest Commissar. Valkias don't have PsiSkill, so shouldn't be that.
- Also it appears that unconscious units can dodge somehow.
Haven't encountered this one, but probably a script issue.
- It seems that the Crozius Arcanum for the Grey Knight Chaplain is broken; even if you're Rank 3 or higher, you do not get access to it.
Will look into it.
- Oh, would definitely add the ability to see friendly shield values. Apparently X-Chronicles mod displays shield values, and the script from this can be copied over.
Will look into it.
- I was surprised to see that Arbites are part of an enemy faction on some maps with gene stealers and Tyranids. Are they supposed to be traitors? I thought at first that they would attack the enemy like the ally guardsmen we see in some missions.
How purple is their skin. Any heretical symbols on them? Have you received any mysterious messages. Just checking.
- Also noticed that Grey Knights and Inquisitors can never benefit from the Shield spell. Is this a bug?
Units that already have shields probably don't benefit from it. Depending on circumstance (are their shields down?)
- Okay, there should probably be an undodgable tag/property for attacks so that my Assassins don't end up dodging the Inspires from my Sister of Battle, lol.
To be fair, they are very hard to nail down for an inspirational speech.
Sim822i:
- I see there are 2x Liberator Autostub ammo types but I never saw the weaker one....I always get the dmg 75 type? but I see that there is also a 65 dmg version but I never saw it ?
The Kelermorphs can use the weaker version of the ammo if encountered early.
The basic autostub ammo is 60 power and availble from the trade market if you have STR_AUTOSTUB_AMMO researched+requires researching the Liberator Autostub itself. The Volonium version (75 power) requires Ceramite research+researching the Volonium bullets as well to buy.
Depending on if you caught any spare basic ammo, you may or may not get to research that version. They're a fair bit cheaper.