Author Topic: Reaver's Harmony Megamod - A Massive X-Com Expansion  (Read 72053 times)

Offline LagT_T

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #15 on: May 13, 2021, 05:39:42 pm »
I also took the liberty to modify your starting base to make it easier to upgrade buildings :)



Code: [Select]
  facilities:
   - type: STR_ACCESS_LIFT
     x: 0
     y: 2
   - type: STR_HANGAR
     x: 0
     y: 0
   - type: STR_HANGAR
     x: 2
     y: 0
   - type: STR_HANGAR
     x: 4
     y: 0
   - type: STR_SECURITY_ROOM_AP
     x: 0
     y: 3
   - type: STR_LIVING_QUARTERS
     x: 0
     y: 4
   - type: STR_LIVING_QUARTERS
     x: 1
     y: 4
   - type: STR_GENERAL_STORES
     x: 2
     y: 4
   - type: STR_GENERAL_STORES
     x: 3
     y: 4
   - type: STR_LABORATORY
     x: 2
     y: 3
   - type: STR_WORKSHOP
     x: 4
     y: 3
   - type: STR_SMALL_RADAR_SYSTEM
     x: 4
     y: 5
   - type: STR_SMALL_RADAR_SYSTEM
     x: 5
     y: 5
   - type: STR_EMPTY_ROOM
     x: 3
     y: 3
   - type: STR_EMPTY_ROOM
     x: 4
     y: 4
   - type: STR_EMPTY_ROOM
     x: 1
     y: 3
« Last Edit: May 13, 2021, 05:41:45 pm by LagT_T »

Offline The Reaver of Darkness

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #16 on: May 14, 2021, 01:38:53 pm »
Nice! I actually really like that! I think I'd move the living quarters and general stores up top, however.
I'll consider adding it, however I like the current design as a less optimal but more newbie-friendly layout.

The UFO Components page in RPI covers the basic components: alien alloys, elerium-115, ufo power source, ufo navigation.

Offline LagT_T

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #17 on: May 15, 2021, 02:05:52 am »
I was checking the facilities rulesets and I think there is a typo in the Small radar, it has 100% detection:
  - type: STR_SMALL_RADAR_SYSTEM
    buildCost: 300000
    refundValue: 150000
    buildTime: 12
    monthlyCost: 1200
    radarRange: 1800
    radarChance: 100

 - type: STR_LARGE_RADAR_FACILITY
    spriteShape: 432
    spriteFacility: 432
    size: 2
    buildCost: 1800000
    refundValue: 900000
    buildTime: 18
    monthlyCost: 72000
    radarRange: 2800
    radarChance: 15

Regards.

Offline The Reaver of Darkness

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #18 on: May 15, 2021, 06:44:01 pm »
Oops! I don't know how that happened, I checked the small radar before release! Twice now the radars have been broken on release (three times if you count Faithful)!
Anyway, the fix is submitted and will show up in the next release. The correct detection rate is 10%.

Offline LagT_T

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #19 on: May 17, 2021, 07:17:18 am »
I just got the weirdest loot out of a small scout ship, is this expected?

Offline The Reaver of Darkness

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #20 on: May 17, 2021, 12:53:07 pm »
I just got the weirdest loot out of a small scout ship, is this expected?
No, and it's not a result that I am getting. What mods are you using?

It looks like you've got a mod which changes the map for the small scout. If you're playing Harmony along with any mods which add content, they will likely have conflicts with my mod.

Offline LagT_T

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #21 on: May 17, 2021, 02:46:23 pm »
I'm only using the community map pack vanilla extended version and support drones (later shouldn't have an impact as it only adds units). :S

Offline ohartenstein23

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #22 on: May 17, 2021, 02:59:10 pm »
The Map Pack likely caused the problem. Part of recovering items from the UFOs are terrain and map data, so a CMP map may use data that counts as special items to recover in Reaver's mod. Try turning it off and playing a small scout mission again.

Offline LagT_T

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #23 on: May 17, 2021, 09:30:28 pm »
Large mind shield building seems scuffed:

Offline LagT_T

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #24 on: May 20, 2021, 06:23:56 am »
After further missions, it seems the light destroyer is giving those drops. I'll disable the CMP mod next time I find one to see what the normal drops are.

Offline LagT_T

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #25 on: May 21, 2021, 08:26:12 pm »
There seems to be something strange with the MASTODON, aliens are able to see/shoot/grenade my troops inside from some cockpit side angles.

Offline The Reaver of Darkness

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #26 on: May 23, 2021, 08:02:09 am »
There seems to be something strange with the MASTODON, aliens are able to see/shoot/grenade my troops inside from some cockpit side angles.
Can you get me a fpslook of the Mastodon from the front? To do so, just place a soldier in a position to be looking at the ship from the direction which the aliens were seeing/shooting inside, and take a screenshot while that soldier is selected. The default screenshot key should be F10. You can then find the fpslook for it in Documents\Openxcom\xcom1\ with a number matching the screenshot's number.

I can't do it because my machine is rejecting screenshots for some unknown reason.

Offline The Reaver of Darkness

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #27 on: May 23, 2021, 08:14:03 am »
I just got the weirdest loot out of a small scout ship, is this expected?
After further missions, it seems the light destroyer is giving those drops. I'll disable the CMP mod next time I find one to see what the normal drops are.

I found out what's causing the issue. You need to have Harmony lower in the mod list than CMP, so that Harmony takes priority. CMP should be at the top of the mod list.

Offline LagT_T

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #28 on: May 24, 2021, 03:01:09 am »
The mod order fixed the issue apparently, thanks!

Here's an fpslook screenshot, it seems one of the triangle floor tiles is missing

Offline The Reaver of Darkness

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Re: Reaver's Harmony Megamod - A Massive X-Com Expansion
« Reply #29 on: May 24, 2021, 08:22:07 am »
Here's an fpslook screenshot, it seems one of the triangle floor tiles is missing

Thank you! I found the problem!



It will be fixed in the next patch!
edit: patch is up!
« Last Edit: May 25, 2021, 06:02:04 am by The Reaver of Darkness »