aliens

Author Topic: [submod]X-Com X-Files Resound Mod  (Read 42895 times)

Offline Pasha_no_war

  • Squaddie
  • *
  • Posts: 1
    • View Profile
Re: [submod]X-Com X-Files Resound Mod
« Reply #75 on: February 09, 2023, 07:16:57 pm »
Nice job! Thank you!

Offline Xylon666Darkstar

  • Captain
  • ***
  • Posts: 64
  • "With Doom, We Come."
    • View Profile
Re: [submod]X-Com X-Files Resound Mod
« Reply #76 on: February 12, 2023, 04:21:54 am »
Awesome! Thank you!

Offline Ksenni

  • Sergeant
  • **
  • Posts: 26
    • View Profile
Re: [submod]X-Com X-Files Resound Mod
« Reply #77 on: July 15, 2023, 01:08:57 pm »
Hi all. The mod runs well on version 3.0. Added sounds for all melee weapons.

Offline Fiskun1

  • Colonel
  • ****
  • Posts: 114
    • View Profile
Re: [submod]X-Com X-Files Resound Mod
« Reply #78 on: September 26, 2023, 09:58:34 am »
Thank you! Such variety does not allow you to experience fatigue from the game!

Offline 0xEBJC

  • Colonel
  • ****
  • Posts: 180
  • Y'all are awesome! Thankful for this community.
    • View Profile
    • My Projects
Re: X-Com X-Files Resound Mod
« Reply #79 on: November 14, 2023, 10:31:02 pm »
Hi everyone. New Version is done. Enjoy.

Version 2.0 - 22.12.2020

What we have here:

- About 500 new monster sounds for all monsters and creatures;
- About 400 new death sounds for male and female persons;
- About 300 new weapon sounds (now 95% weapons has it own firing and reload sounds);
- About 100 new explosive sounds;
- More powerfull sounds for AA ammo;
- Individual firing sounds for all HWP (X-Com and Enemies);
- New engine sounds for ground tanks;
- Some other sounds;

Totally add to game about 1500 sounds.

https://yadi.sk/d/4qt4zdjgd8QNYA

Attach mod archive to forum post is impossible, beacuse after attaching and modifying message redirection occurs to start new topic screen.

This link is dead.  Any possibility anyone could reshare this updated version?

Offline Empiro

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: [submod]X-Com X-Files Resound Mod
« Reply #80 on: November 14, 2023, 11:35:53 pm »
I don't know if anyone is still maintaining the mod, but one bug I've noticed is that for the BlackOps Spy Pistol, most of the time, the sound is that of a silenced pistol, but once in a while, the sound is a super loud magnum or other large pistol. A minor issue, but it's surprisingly distracting.

Offline zombieguy223

  • Captain
  • ***
  • Posts: 57
    • View Profile
Re: [submod]X-Com X-Files Resound Mod
« Reply #81 on: November 15, 2023, 04:22:39 am »
I don't know if anyone is still maintaining the mod, but one bug I've noticed is that for the BlackOps Spy Pistol, most of the time, the sound is that of a silenced pistol, but once in a while, the sound is a super loud magnum or other large pistol. A minor issue, but it's surprisingly distracting.
Looking at the ruleset, the spypistol is able to use one of the LMG firing sounds, which would be the loud sound you mentioned.

You can use this edited version of items_XCOMFILES.rul which has that removed. Just delete items_XCOMFILES.rul in XFilesResound\Ruleset in your mods folder and extract this one to that folder in its place.

Offline Kozinsky

  • Colonel
  • ****
  • Posts: 125
  • Sorry for my bEd English
    • View Profile
Re: X-Com X-Files Resound Mod
« Reply #82 on: November 15, 2023, 09:24:33 am »
This link is dead.  Any possibility anyone could reshare this updated version?
Do you need exactly version 2.0? This is a very old version for older versions of XCF.
Use the latest version 2.80 from the first message.

Offline Ksenni

  • Sergeant
  • **
  • Posts: 26
    • View Profile
Re: [submod]X-Com X-Files Resound Mod
« Reply #83 on: November 15, 2023, 10:27:30 am »
Thanks everyone. The error has been fixed, the archive will be re-uploaded

Offline Stone Lake

  • Colonel
  • ****
  • Posts: 177
    • View Profile
Re: [submod]X-Com X-Files Resound Mod
« Reply #84 on: November 15, 2023, 10:53:09 am »
Thank you for this mod very much.

Offline Ksenni

  • Sergeant
  • **
  • Posts: 26
    • View Profile
Re: [submod]X-Com X-Files Resound Mod
« Reply #85 on: November 19, 2023, 12:37:35 am »
I apologize, I don’t know how to work with Google Drive very well and apparently I clicked something wrong as a result of which people were unable to download the mod. Everything should be normal now.

Offline ontherun

  • Colonel
  • ****
  • Posts: 393
  • public troll no. 1
    • View Profile
Re: X-Com X-Files Resound Mod
« Reply #86 on: November 20, 2023, 12:33:26 am »
Maybe, when I start going through them. I am now completely in X-Files.

I would be very happy 8n that case. Maybe merging eventually with xpiratez itself, It really deserves, along with xcomfiles

Offline shanadir

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: [submod]X-Com X-Files Resound Mod
« Reply #87 on: January 29, 2024, 05:20:37 pm »
avast keeps chucking openxcomex.exe away for having "idp.generic", whatever  that is.
just fyi.

Offline Fiskun1

  • Colonel
  • ****
  • Posts: 114
    • View Profile
Re: [submod]X-Com X-Files Resound Mod
« Reply #88 on: April 01, 2024, 08:10:57 am »
I really like this mod, it adds atmosphere to the game.
Can we expect an update soon?
Thank you!