Author Topic: [submod]X-Com X-Files Resound Mod  (Read 43971 times)

Offline Praevasc

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Re: [submod]X-Com X-Files Resound Mod
« Reply #45 on: February 15, 2022, 06:19:26 pm »
Works fine on 2.2, but crashes on 2.3

Error for 'STR_ADVENT_AGENT': Unit is missing armor
Error for 'STR_ADVENT_SOLDIER': Unit is missing armor
Error for 'STR_HYBRID_AGENT': Unit is missing armor
Error for 'STR_JARHEAD_MASHINOBI': Unit is missing armor

Offline Ksenni

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Re: [submod]X-Com X-Files Resound Mod
« Reply #46 on: February 15, 2022, 09:57:08 pm »
Works fine on 2.2, but crashes on 2.3

Error for 'STR_ADVENT_AGENT': Unit is missing armor
Error for 'STR_ADVENT_SOLDIER': Unit is missing armor
Error for 'STR_HYBRID_AGENT': Unit is missing armor
Error for 'STR_JARHEAD_MASHINOBI': Unit is missing armor

Fixed. New version uploaded with new bullet sounds.

Offline Praevasc

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Re: [submod]X-Com X-Files Resound Mod
« Reply #47 on: February 15, 2022, 10:13:01 pm »
Fixed. New version uploaded with new bullet sounds.

Wow, that was quick! You're great!

Offline ontherun

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Re: [submod]X-Com X-Files Resound Mod
« Reply #48 on: February 16, 2022, 01:16:29 pm »
Please, might you make a similar one for xpiratez? Maybe Dioxine would to integrate it....

Offline Ksenni

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Re: [submod]X-Com X-Files Resound Mod
« Reply #49 on: March 14, 2022, 08:54:20 pm »
New Version downloaded, enjoy. Now i work with crushing weapons and knives. It's time to diversify the sounds of blows there too

Offline DarkMotron

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Re: [submod]X-Com X-Files Resound Mod
« Reply #50 on: April 10, 2022, 06:57:04 pm »
This may seem silly, but how do I actually install this, where does it go

Offline Solarius Scorch

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Re: [submod]X-Com X-Files Resound Mod
« Reply #51 on: April 11, 2022, 12:16:19 am »
Nice, Ksenni!

This may seem silly, but how do I actually install this, where does it go

Same place as the X-Com Files mod and the Dark Geoscape mod.

Offline Hesp

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Re: [submod]X-Com X-Files Resound Mod
« Reply #52 on: April 21, 2022, 11:45:59 am »
Quote
Version 2.30 - 11.03.2022 Actually for 2.3d version of X-Files
Hi.
Is this compatible with newest 2.4 version?

Offline the nomad

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Re: [submod]X-Com X-Files Resound Mod
« Reply #53 on: April 23, 2022, 12:57:44 am »
Hi.
Is this compatible with newest 2.4 version?

I had no problems so I guess yeah.

Offline EleriumWard

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Re: [submod]X-Com X-Files Resound Mod
« Reply #54 on: May 22, 2022, 06:20:21 pm »
Not really an issue, but here goes. I was on a UAC mission, and when I killed one of the UAC units, he said "Does everybody hate me?" in a really fast and high-pitched voice. Whose idea was that, because it was really hilarious.

Offline Brimcon

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Re: [submod]X-Com X-Files Resound Mod
« Reply #55 on: September 21, 2022, 04:05:27 am »
Once again, this mod causes an error with STR_SECTOPOD_ARMOR2 when running the latest X-COM Files.
[ERROR]   During linking rulesets of armors:
Error for 'STR_SECTOPOD_ARMOR2': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Deleting it from Armors rul fixes the issue.

Offline Charly1

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Re: [submod]X-Com X-Files Resound Mod
« Reply #56 on: October 09, 2022, 04:37:25 am »
Hello

Does anyone else get a delay on load and save games with this mod in use?

Or am I imagining it?

Offline Kozinsky

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Re: [submod]X-Com X-Files Resound Mod
« Reply #57 on: October 09, 2022, 04:56:17 pm »
Hello

Does anyone else get a delay on load and save games with this mod in use?

Or am I imagining it?
Only a longer loading at the start of the game.
The longer you play, the more information is written to the save file and the longer it takes to load and save.

Offline Charly1

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Re: [submod]X-Com X-Files Resound Mod
« Reply #58 on: October 10, 2022, 12:50:27 am »
Ahhh... makes sense. I just did a mass expansion from 30 troops to nearly 80. More troops have more data. I might have to do some Dagon style human sacrifices to speed up the loading time.

Offline yergnoor

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Re: [submod]X-Com X-Files Resound Mod
« Reply #59 on: October 10, 2022, 07:50:22 am »
I might have to do some Dagon style human sacrifices to speed up the loading time.
Getting rid of soldiers does not delete data about them. All records of all soldiers, what missions they participated in, how many and what enemies they killed in what mission, and so on, all remain in the save, even if that soldier is killed or fired. Reducing the army will only slow down the growth of information.