aliens

Author Topic: Ways of adding gore to game.  (Read 1478 times)

Offline ValeriusPaipikus

  • Sergeant
  • **
  • Posts: 23
    • View Profile
Ways of adding gore to game.
« on: August 26, 2020, 06:23:38 pm »
Is there any way of making the game more bloody and gory? For example, make visible blood sprite appear on successful shot/hit, or make enemies to drop organs when they die from explosion/too_many_damage.
Tell about any ideas you have and of ways of making them real.

Offline Yankes

  • Commander
  • *****
  • Posts: 3194
    • View Profile
Re: Ways of adding gore to game.
« Reply #1 on: August 26, 2020, 07:12:09 pm »
Scripts could alter any animation frame of unit, this mean you can add new frames that have blood on them. and script will swap it when unit get hit.

Offline bulletdesigner

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: Ways of adding gore to game.
« Reply #2 on: August 28, 2020, 04:37:48 pm »
it would be could to have an overkill explosion(unit animation) and leaving just gut´s as a floorob

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Ways of adding gore to game.
« Reply #3 on: August 30, 2020, 12:00:41 pm »
I created a request for this ages ago, but can't find it now.

In short, the idea is:
- create a simple animation of flying red chunks of flesh
- make this animation play when overkill happens
- recolour the animation if needed (for example to green for Mutons, to black for machines, etc.; would need setting it individually on armours or maybe units)

A more ambitious version:
- as above, but introduce multiple overkill animations (melts, turns to ash, etc.) - set by weapon clip