OpenXcom Forum
Modding => Help => Topic started by: ValeriusPaipikus on August 26, 2020, 06:23:38 pm
-
Is there any way of making the game more bloody and gory? For example, make visible blood sprite appear on successful shot/hit, or make enemies to drop organs when they die from explosion/too_many_damage.
Tell about any ideas you have and of ways of making them real.
-
Scripts could alter any animation frame of unit, this mean you can add new frames that have blood on them. and script will swap it when unit get hit.
-
it would be could to have an overkill explosion(unit animation) and leaving just gut´s as a floorob
-
I created a request for this ages ago, but can't find it now.
In short, the idea is:
- create a simple animation of flying red chunks of flesh
- make this animation play when overkill happens
- recolour the animation if needed (for example to green for Mutons, to black for machines, etc.; would need setting it individually on armours or maybe units)
A more ambitious version:
- as above, but introduce multiple overkill animations (melts, turns to ash, etc.) - set by weapon clip