Sale. Coverup fee? I suppose that makes sense. I am honestly just letting them pile up in storage, probably until I actually need the room, or cash stops being tight. So yes, I have a corpse pile. As for selling Cultists and Aliens, Still curious for other opinions.
Electroflares. They do not appear to light up after being thrown. Does it only happen after the end of your turn, is that a bug, or are you expected to turn them on?
As a side note, I have often thrown flashlights as light sources, because of their larger radius. They are easily able to be thrown into the darkness, after all, even with higher weight.
Unarmed Attacks. Does the reaction attack use the Unarmed "Special" attack, even if your hands are full? And yea, I understand reducing option overload.
Does unarmed reaction require you to have a hand free, or as a special, is it always there? Or, in english, should I drop one of my weapons if I expect to need to retaliate?
Alien Stats. I was kinda hoping that after an autopsie/combat report, or even a capture and interrogation, that we could get a rough idea of how much Health, and how fast they are, even if it is just the range. Knowing a zombie has 5 armor is one thing. Knowing it has around 80-100 health, meaning it takes 5-7 bullets from a Glock to take one down is another. I would like less lazy scientists please. My agents consider this Vital information for their safety.
Stun Damage, Stun Damage, and Daze Damage. Could we get... One of the stun damage types renamed to daze, then?
Shooting the ground. huh. That actually works. I seem to remember it not working. Shame I can't stab them though. I understand there used to be a way, but it couldn't filter between cut immune enemies, and enemies you could presumably cut the neck or spine of.
Dog Barking
I had a pair of dogs barking viciously at a giant beetle. I think 6 or so attacks hit, not sure exactly, but I kinda thought that 100+ TU damage and Morale damage would have immobilized it, or caused it to panic. However, it clearly didn't give a damn, and walked up and bit one of them in half. Maybe it beserked? Or it is deaf?
Vampire Knight. Reacted to a Police VS Zombie battle. Aside from the awesome of seeing frikkin TANKS driving around with machine guns equipped, there was a Vampire Knight. I was somewhat concerned when I saw a zombie with a Cape. When he was also wearing a sword, which sliced a solider in half, I was worried. When Armor piercing shotgun shells, flare guns, and ~4 turns worth of fire from Blackops SMG, Hunter rifles, AP Shotgun shells, and Blackops Pistols only managed to piss him off, I had to retreat. Mainly because he charged and sliced two agents in half, despite being on fire. I am either behind, missed a low-hanging fruit of a high-damage option, or this is one of those "Ran into something horrific early, retreat, and prepare next time" situations I expected, like early UFOS. I plan to try and get explosives next time, and more fire, because at the very least, that panicked him.
Oh, and Fire damage, according the UFOPEDIA ignores armor (though presumably not damage coefficients) But, I have no idea how much damage it actually does past that. Aside from 10 damage per round, maybe. Does it stack? If something is on fire, can it be MORE on fire? IF it is standing in fire, does it catch on fire, or only if it is hit by something that sets fire? If standing in fire, does it take damage from both? Does it actually ignore armor? If not, which armor does it effect? Do 2x2 enemies still take quadruple damage, and is that the case for being on fire, or only ground fire? And in the case of ground fire, is it always 4x, or only if all 4 tiles are on fire?
Faster Bullets. Is there a way to make Rapid Fire guns execute even faster? Or a reason they don't use Shotgun Mechanics? I don't exactly need to see that many bullets. And yes, I have maxed out bullet speed already in the options.