Good luck in using Osprey in big missions, tarkalak!
Can you please explain a little?
Is the DAKKA helicopter (AH-6 Little Bird, I think) the best choice that you have now for scouting out cult bases (you call them mansions, I don't know the right name)? Can a van be used instead? Are those cult bases protected by some cult aircrafts?
I have a van, but it takes forever to get anywhere so I prefer to keep it at the base waiting for covert missions.
If I sense something far far away I will fill it with the better crew if a mission pops up for it in the meantime.
Vans, cars and etc. are invisible to enemy detection so they can avoid being hit at all.
What was the deal with three screenshots of purchases where cost was striked through? You were considering different options and made a final choice of 2 Blackops sniper rifles, right?
Final is the final cost of all purchases. I should have just cropped the upper images to not show their parts of the cost.
Why do you prefer club and iron pipe to tonfas? What do zeroes mean in the agents' names, the fact that they are from original 8-men team?
On the equipping screen press Alt with the mouse over a weapon. It will show that agent's damage with the weapon.
Iron pipe does more damage, but is potentially lethal. I mostly use it for style. In fact I will kill a civilian with one on next page or so.
Tonfa is good on people with high Melee, which is no one right now.
Wooden club's damage depends on Bravery and strength, so a 100 Bravery agent does a lot more damage with it. It also depends less on Melee for accuracy.
Electric club depends on Reaactions a lot and that one is harder to get high too. Also electric damage seems to have less enemies with resistance to it. Zombies for example are resistant to stun.
I would use a baseball bat, but it doesn't fit in a pocket and I don't want to walk with it in hand.
Sadly the game lacks the Bulgarian red necks from Pernik's favorite weapon. The vinkel. I.e. and angled metal bar.
0 means original member. I have 4 surviving now. In my previous campaign I used 1 and 2 to denote secondary and tertiary base crew. It was needed, because I sent them to the main base to use the Sick Bay occasionally.