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X-Com Files Mod, Superman, Ironman-ish
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Topic: X-Com Files Mod, Superman, Ironman-ish (Read 331887 times)
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1005 on:
November 12, 2020, 11:28:48 am »
Thankfully Light pistols aren't really capable of piercing Armored Vests much, even not from the front. Tested with
friendly reaction fire
™ too.
This mission has only Supporters and Disciples. Neither of them has Sniper-Spotter, nor good weapons, nor good armor.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1006 on:
November 12, 2020, 11:34:37 am »
Outcome of the mission. I didn't have the patience to train throwing too.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1007 on:
November 12, 2020, 12:19:25 pm »
Some Research, manufacture and next mission on the list.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1008 on:
November 12, 2020, 12:24:27 pm »
Hey! The Men in Black steal our weed again! I sure need to do something about them.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1009 on:
November 13, 2020, 10:52:42 am »
The team for some, uhm, what type of mission that was?
Funilly the Helicopta got to the site at night, so I sent the HUMVEE as a backup in case it didn't have enough fuel to wait for the dawn, but that was not necessary.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1010 on:
November 13, 2020, 10:59:55 am »
Turn one.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1011 on:
November 13, 2020, 11:16:27 am »
Aaaand is over. Single Zombie mission. But, Hey, we got to the weed in time this time.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1012 on:
November 13, 2020, 11:27:34 am »
Yep. Mission done. No problem.
Some MiBs with Spypistols would have been nice though.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1013 on:
November 13, 2020, 11:31:20 am »
Mission over. Long live the Mission.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1014 on:
November 13, 2020, 12:28:39 pm »
OK, next mission will be a night Strange Creature hunt. I haven't done these since. Uhm, I don't think I ever did one.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1015 on:
November 13, 2020, 01:09:41 pm »
Turn 1. I tried to do the mandatory Rookie sacrifice, but failure so far.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1016 on:
November 13, 2020, 01:35:47 pm »
Turns 2 and 3 clear the surroundings. The rest of this mission should a shotgun slog with some minor amounts of Reaction fire training. I should also throw some grenades at larger concentrations of enemies for some training. But I will probably not post it since using the Ubuntu 20.04 GIMP is quite slower than the one in 18.04.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1017 on:
November 13, 2020, 03:33:22 pm »
And the Zombies are finally gone. It took all our Buckshot ammo for the shotguns and some AP too. Nothing funny happened except one of the soldiers got scratched by some reaction fire for so little health that it dssappeared after healing.
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Yankes
Commander
Global Moderator
Commander
Posts: 3483
Posts: 421
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1018 on:
November 13, 2020, 03:39:57 pm »
If you would wait around 180 days you would have permanent day mission there
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #1019 on:
November 13, 2020, 03:42:01 pm »
Quote from: Yankes on November 13, 2020, 03:39:57 pm
If you would wait around 180 days you would have permanent day mission there
Yep, but then it will be some cultist mission, that is better done at night
Logged
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X-Com Files Mod, Superman, Ironman-ish