Author Topic: X-Com Files Mod, Superman, Ironman-ish  (Read 276725 times)

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1020 on: November 13, 2020, 03:42:46 pm »
Next mission will be some Cattle Mutilation. We need the beef, but will blame aliens as usual.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1021 on: November 13, 2020, 11:00:06 pm »
Aaaand done. End of month is pretty close now. I hope that we get the last of the Outpost cultists next month.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1022 on: November 13, 2020, 11:33:27 pm »
And end of year is here. We get more money and enough spare bodies to get to 2 250 000 needed for !SCIENCE!.

I also updated to master branch. Good news I am closer to X-COM Bio Enchancements. Bad news the "happy times" of knockout grenading are still happy but they take forever to build now. Which is good it is an awesome stun weapon that was extremely easy to procure. Also the cultist weapons acquisition is a bit different, but I am already above them anyway.

Also save. It is after the changes I made in the picture below and I should send the helicopter to the Indian zombie apocalypse about 20 hour before the time I want it to arrive.
« Last Edit: November 13, 2020, 11:35:11 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1023 on: November 14, 2020, 09:51:28 am »
Some research is done and some new missions were started.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1024 on: November 14, 2020, 09:50:00 pm »
Not even Boomers showed up. Then I realized, when life gives you Incendiaries, make an incediaralade!

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1025 on: November 14, 2020, 09:53:45 pm »
Outcome, only at least we go some throwing experience and the 100 points will counteract the 100 that will likely be lost from not going to the Red Dawn Base. I am not sure that I can get there in time.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1026 on: November 14, 2020, 10:56:59 pm »
Turns 1 and 2. We get a nice welcoming MiB party.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1027 on: November 14, 2020, 11:17:52 pm »
Turns 3-6.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1028 on: November 14, 2020, 11:23:44 pm »
Outcome.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1029 on: November 15, 2020, 10:47:25 am »
Now off to some skiing.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1030 on: November 15, 2020, 02:44:27 pm »
Turns 1 and 2. Also ironmanish moment 28. I forgot to look around at the beginning.
« Last Edit: November 15, 2020, 03:16:46 pm by tarkalak »

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1031 on: November 15, 2020, 03:15:12 pm »
Turns 3-5. A fun little mission, but still no resort town, only arctic region.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1032 on: November 15, 2020, 03:26:15 pm »
Outcome and lets get some Red Dawnies. Plan is to touch, shoot a few and then GTFO. But implementation may vary. ;)

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1033 on: November 15, 2020, 08:21:51 pm »
Turn 1-2.

Ironmanish moment 29, I did forget to leave enough TUs for the flashlight guy to turn off his light and I actually restarted the whole mission. So it is a bit bigger ironmanish moment.

In any case we shouldn't overstay our welcome. The RedOps seem to be able to see us all the time.

Offline tarkalak

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Re: X-Com Files Mod, Superman, Ironman-ish
« Reply #1034 on: November 15, 2020, 09:19:30 pm »
Too much for my small crew of 6 to deal with. The start was pretty nice though, we had a nice dark part of the map to strike from.