And now that we are close to the start of a new Chapter, nah a whole new book of the saga, let's talk about the starting guns. It is not like I should have done that at the beginning.
Pump-Action Shotgun - a nice shotgun with 5x15 pellets. It isn't that bad, but the real deal has 7x15, solid slugs for 40 and even some 25 damage stun ammo. Also the pump-action has 8 shells per carriage and I like the ammo sprite more than the later version. It is effective against unarmored enemies, but fails miserably if they have something like 15 armor or more. I don't remember how much the Shamblers had, but that is why it is ineffective against them.
Small Shotgun - has the standard 7x15 shotgun damage and is small and concealable, but it's range is only 3 with fall off 6. I never use it.
Glock - has good low damage and fast firing. Also has a two shot auto. I don't use it much, because I think the beretta does better damage per turn and the auto is worst than using a shotgun.
Beretta - A light accurate and fast handgun. Lacks power like all in it's class, but I kind of like it and used it as a training gun even later on.
Light Pistol - Weak and inaccurate. Takes only 1x1 in inventory though. Terrible pistol. It's only saving graces are using it for reaction fire training (it is very small and light) and ski resort infiltrations.
Snubnose Pistol - Has good power and small size, but inaccurate (It's range is bellow the 20 for other pistols) and a small magazine. Practically useless.
Colt - Has the best damage of the starting pistols. Good (in the lack of a better) at shooting things with a little armor. Has a small 7 shot carriage so needs a lot of reloads.
All of the above, except for the Light pistol will be rendered obsolete very, very soon.