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X-Com Files Mod, Superman, Ironman-ish
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Topic: X-Com Files Mod, Superman, Ironman-ish (Read 277472 times)
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #690 on:
September 24, 2020, 01:51:06 pm »
Turn ... sometime later
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #691 on:
September 24, 2020, 01:54:43 pm »
Outcome. Sadly the bleeding out Muckstar had bled out. No live specimen this time.
«
Last Edit: September 24, 2020, 01:56:22 pm by tarkalak
»
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #692 on:
September 24, 2020, 01:58:58 pm »
We opened some boxes. The lone engineer is back to drinking martinis. And then some research too. We could now find Red Dawn Bases for some red dawn coordinators. I am not sure I am ready for that though, we need Promotion II for the Armored Vest first.
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Solarius Scorch
Global Moderator
Commander
Posts: 11730
WE MUST DISSENT
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #693 on:
September 24, 2020, 04:46:34 pm »
Hey, out of curiosity, how far did you get in your previous campaigns? Have you finished the mod? If not, what was the end point? I'm just trying to discern when, if ever, you'll hit the end of the already known part.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #694 on:
September 24, 2020, 07:37:07 pm »
I came to August 1997. I have a third base in the Americas. This month I will have the Syndicate retaliation. Unfortunately I decided to take a screenshot of it for some post and then didn't have a backup of just before and hadn't properly equiped all.
I have finished two cults - Black Lotus and Church of Dagon. I have barely crested the Promotion 3 hill.
I have assaulted only one UFO so far and I got Alien Origins of a Silicoid in one of the cave missions.
At this point I decided to make an AAR here and it didn't make sense to start in the middle. Eventually I should return at that playthrough and finish it at some point in the future.
«
Last Edit: September 24, 2020, 08:36:17 pm by tarkalak
»
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Solarius Scorch
Global Moderator
Commander
Posts: 11730
WE MUST DISSENT
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #695 on:
September 24, 2020, 09:15:44 pm »
OK, good! There are plenty of surprises left, then. Can't wait!
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #696 on:
September 24, 2020, 09:29:56 pm »
And our first seriously serious mission, apart from outposts (OK one outpost). And frogs. And other scary things that sent the agents back home. And you know, easy missions that I underestimated. I think that it will respawn every month until completed, so failure is an option as usual.
Also with the helicopter we don't have a huge time between mission spawn and mission start, so I didn't research 1000 miscellaneous things in the meantime.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #697 on:
September 24, 2020, 09:30:24 pm »
Quote from: Solarius Scorch on September 24, 2020, 09:15:44 pm
OK, good! There are plenty of surprises left, then. Can't wait!
If I keep this tempo, I will get there in a few decades.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #698 on:
September 24, 2020, 09:58:13 pm »
Turn 1. If we face less than 5 enemies total we might have a chance.
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #699 on:
September 24, 2020, 10:07:32 pm »
Turn 2. They killed the dog. Sad. I guess they have proper night vision, since Sienna should have been hidden.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #700 on:
September 24, 2020, 10:27:59 pm »
Turn 3. Promotion time!
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #701 on:
September 24, 2020, 10:31:31 pm »
A Senior Agent is dead! Long live the new senior agent!
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tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #702 on:
September 24, 2020, 10:32:35 pm »
And a view of our lovely base with the new animal pen. I actually don't think I needed it, but already paid for.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #703 on:
September 24, 2020, 10:41:24 pm »
Some much needed new faces to fill up the Gym.
Logged
tarkalak
Commander
Posts: 1460
Re: X-Com Files Mod, Superman, Ironman-ish
«
Reply #704 on:
September 24, 2020, 10:44:34 pm »
We finally found a researcher. Off to new stuff I guess.
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X-Com Files Mod, Superman, Ironman-ish