Author Topic: Cult safehouses/outposts  (Read 2469 times)

Offline Marrik

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Cult safehouses/outposts
« on: June 07, 2020, 05:30:41 pm »
In the new version, it seems like the Safehouse/Outpost/etc. maps are just random maps with a bunch of cultist enemies, sometimes with no buildings whatsoever. Why is that? I remember they used to always have the safehouse/outpost located on the mission map, sometimes with missile racks inside them that you could blow up.

Why was this changed?

Offline Doc

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Re: Cult safehouses/outposts
« Reply #1 on: June 07, 2020, 05:49:38 pm »
There might be a problem with your install, I just started a run on the latest version and I've got buildings on cult maps.

Offline Marrik

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Re: Cult safehouses/outposts
« Reply #2 on: June 07, 2020, 07:51:58 pm »
Do you have the outpost/safehouse buildings from previous installs, or do you randomly get cityscape maps sometimes the same way you occasionally do with any random encounter?

Because there used to be unique safehouse/outpost buildings, and they seem to not be in the game anymore.

Offline Doc

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Re: Cult safehouses/outposts
« Reply #3 on: June 07, 2020, 09:18:25 pm »
Yeah for sure. I've been getting the regular variety of outpost and safehouse buildings so far, including the ones with munitions stockpiles.

Offline krautbernd

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Re: Cult safehouses/outposts
« Reply #4 on: June 07, 2020, 10:03:08 pm »
Can confirm that I'm also getting regular buildings on my install.

Offline Slaughter

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Re: Cult safehouses/outposts
« Reply #5 on: June 08, 2020, 06:09:12 am »
Everything normal on my end

Offline Solarius Scorch

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Re: Cult safehouses/outposts
« Reply #6 on: June 08, 2020, 12:02:56 pm »
Sounds like an install problem, namely using an older OXCE version than specified.

Offline Marrik

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Re: Cult safehouses/outposts
« Reply #7 on: June 09, 2020, 03:50:36 am »
Yeah that's what it was, my OXCE was out of date