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OpenXcom Forum
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Modding
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Muton Mutiny
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Topic: Muton Mutiny (Read 5404 times)
Hokki
Sergeant
Posts: 10
Muton Mutiny
«
on:
June 06, 2020, 11:35:02 am »
This is a small and short game, smaller than the original X-Com. Sectoids and Floaters are allies.
Shooting takes fixed amount of Time Units. There are few items, well, few everything.
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HT
Colonel
Posts: 456
Re: Muton Mutiny
«
Reply #1 on:
June 08, 2020, 10:31:32 am »
Mod doesn't work for me. It says it's missing research for some items or something like that.
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Hokki
Sergeant
Posts: 10
Re: Muton Mutiny
«
Reply #2 on:
June 08, 2020, 02:20:06 pm »
Can you tell , when this happens? Does it happen at the starting of the game?
I have tried it with nightly version 2020-06-05 and the game started succesfully.
I had almost all advanced options set to NO.
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HT
Colonel
Posts: 456
Re: Muton Mutiny
«
Reply #3 on:
June 08, 2020, 03:14:44 pm »
Since it's a major mod, I activate it directly, switching off any of the submods that show up. The error is at the start, saying something like this:
Error: Error Processing "STR_Personal Armor" in research: unknown Research: Alien Alloys".
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Meridian
Global Moderator
Commander
Posts: 9084
Re: Muton Mutiny
«
Reply #4 on:
June 08, 2020, 03:32:17 pm »
Quote from: Hokki on June 08, 2020, 02:20:06 pm
I have tried it with nightly version 2020-06-05 and the game started succesfully.
The errors are checked and shown only in OXCE, during startup.
In OXC, the errors are ignored and the game will either crash later during runtime, or work incorrectly or unpredictably.
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Hokki
Sergeant
Posts: 10
Re: Muton Mutiny
«
Reply #5 on:
June 08, 2020, 04:04:04 pm »
Yes, I got the same error, when I now tried the mod with oxce. I have played the mod through without problems
using openxcom nightly. I begin to search a fix for oxce.
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Hokki
Sergeant
Posts: 10
Re: Muton Mutiny
«
Reply #6 on:
June 08, 2020, 05:07:26 pm »
I have fixed it now. Here is version 1.1.
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HT
Colonel
Posts: 456
Re: Muton Mutiny
«
Reply #7 on:
June 08, 2020, 08:35:33 pm »
It works now. Thanks!
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Muton Mutiny