OpenXcom Forum

Modding => Released Mods => Topic started by: Hokki on June 06, 2020, 11:35:02 am

Title: Muton Mutiny
Post by: Hokki on June 06, 2020, 11:35:02 am
This is a small and short game, smaller than the original X-Com. Sectoids and Floaters are allies.
Shooting takes fixed amount of Time Units. There are few items, well, few everything.
Title: Re: Muton Mutiny
Post by: HT on June 08, 2020, 10:31:32 am
Mod doesn't work for me. It says it's missing research for some items or something like that.
Title: Re: Muton Mutiny
Post by: Hokki on June 08, 2020, 02:20:06 pm
Can you tell , when this happens? Does it happen at the starting of the game?
I have tried it with nightly version 2020-06-05 and the game started succesfully.
I had almost all advanced options set to NO.
Title: Re: Muton Mutiny
Post by: HT on June 08, 2020, 03:14:44 pm
Since it's a major mod, I activate it directly, switching off any of the submods that show up. The error is at the start, saying something like this:

Error: Error Processing "STR_Personal Armor" in research: unknown Research: Alien Alloys".

Title: Re: Muton Mutiny
Post by: Meridian on June 08, 2020, 03:32:17 pm
I have tried it with nightly version 2020-06-05 and the game started succesfully.

The errors are checked and shown only in OXCE, during startup.

In OXC, the errors are ignored and the game will either crash later during runtime, or work incorrectly or unpredictably.
Title: Re: Muton Mutiny
Post by: Hokki on June 08, 2020, 04:04:04 pm
Yes, I got the same error, when I now tried the mod with oxce. I have played the mod through without problems
using openxcom nightly. I begin to search a fix for oxce.
Title: Re: Muton Mutiny
Post by: Hokki on June 08, 2020, 05:07:26 pm
I have fixed it now. Here is version 1.1.
Title: Re: Muton Mutiny
Post by: HT on June 08, 2020, 08:35:33 pm
It works now. Thanks!