Author Topic: Compact handcuffs  (Read 911 times)

Offline krautbernd

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Compact handcuffs
« on: May 24, 2020, 03:48:28 pm »
After trying them out in-game, they seem kind of large for simply being standard police-issue handcuffs. IRL handcuffs normally have smaller footprint than a normal-sized handgun since they can be folded and holstered.

I've cobbled together a quick-and-dirty replacement sprite and changed the size from 2x1 to 1x1 for both the normal and the tritanium cuffs. Let me know if there are any problems with the mod if decide you try it out.

Offline Solarius Scorch

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Re: Compact handcuffs
« Reply #1 on: May 24, 2020, 04:19:39 pm »
I'm not against the concept, but... sorry, no disrespect intended, but this graphic doesn't look like anything recognizable to me.

Offline krautbernd

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Re: Compact handcuffs
« Reply #2 on: May 24, 2020, 04:24:10 pm »
Well excuse me, but it's kind of hard to work with 16x16 pixels. If you check the google link and squint your eyes real hard you might notice a passing resemblence to handcuffs in a belt holster. Usually worn by police or security. The point is that handcuffs can be folded to reduce their size.

Offline Solarius Scorch

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Re: Compact handcuffs
« Reply #3 on: May 24, 2020, 05:11:02 pm »
Well excuse me, but it's kind of hard to work with 16x16 pixels. If you check the google link and squint your eyes real hard you might notice a passing resemblence to handcuffs in a belt holster. Usually worn by police or security. The point is that handcuffs can be folded to reduce their size.

Yes, it's just... this object looks like some alien sphere, not handcuffs, folded or not.

I appreciate the idea and the effort, and I know very well how hard it is to draw a 16x16 object which is more complex than a grenade, but we need to keep the visuals clear and easily recognizable. And also, I don't think having 1x2 handcuffs is an actual issue.

Offline krautbernd

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Re: Compact handcuffs
« Reply #4 on: May 24, 2020, 05:39:41 pm »
Depends on what other items your agents are carrying. Medi-Kit, tazer/tazer-pistol, knife, ammo, grenades...and i thought the handcuffs looked more like shackles tbh  ::)

Like i said, it's a quick-and-dirty sprite job, I just thought I'd upload the submod i case people beside myself are looking for a more "tactical" option :P

Offline Solarius Scorch

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Re: Compact handcuffs
« Reply #5 on: May 24, 2020, 05:42:23 pm »
Sure, let's see what people say :)

Offline Bonakva

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Re: Compact handcuffs
« Reply #6 on: May 24, 2020, 07:26:41 pm »
Damn yes, I also think that handcuffs take up too much space.

Offline Thermite

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Re: Compact handcuffs
« Reply #7 on: May 24, 2020, 08:56:41 pm »
Yes, it's just... this object looks like some alien sphere, not handcuffs, folded or not.

Here is my attempt, see if it is better.

In case of tritanium, it would be just a matter of hues shifting it to teal.

Offline Solarius Scorch

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Re: Compact handcuffs
« Reply #8 on: May 25, 2020, 12:44:48 am »
Here is my attempt, see if it is better.

In case of tritanium, it would be just a matter of hues shifting it to teal.

Yeah, this looks like something I can recognize.

Offline mumble

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Re: Compact handcuffs
« Reply #9 on: May 25, 2020, 06:33:32 am »
Another idea is making it 2x1 instead of 1x2, since the vertical orientation naturally takes up more expensive suit "real estate" like the belt, QD, or backpack.

Alternatively, Perhaps a bundle of say, 3 zipties that are less efficient, cheap as dirt, but ineffective?

Offline xcomfan

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Re: Compact handcuffs
« Reply #10 on: May 25, 2020, 01:47:06 pm »
I like the small ones! Cold be brought in the infamous non-retrearing missions!

Offline bluberd

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Re: Compact handcuffs
« Reply #11 on: July 21, 2020, 05:11:34 pm »
If not compact 1x1 then rotated! Also, handcuffs do not seem to be reusable, is this ok?

Offline krautbernd

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Re: Compact handcuffs
« Reply #12 on: July 21, 2020, 06:51:40 pm »
No other way to implement them script-wise last I heard.