Author Topic: Compact handcuffs  (Read 9063 times)

Offline Mrvex

  • Colonel
  • ****
  • Posts: 175
    • View Profile
Re: Compact handcuffs
« Reply #15 on: January 16, 2021, 05:10:45 pm »
What programs do you use for making stuff in general for OpenXCOM/ XCOM in general ?.

I been thinking about dipping my toe in modding of this mod to add new weapons, armours etc... things like molotovs, pipe bombs (as early game grenades), more WW2 weapons, acid grenades, new types of ammo like hollow points for blackops weapons.

Online Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Compact handcuffs
« Reply #16 on: January 17, 2021, 04:53:15 pm »
What programs do you use for making stuff in general for OpenXCOM/ XCOM in general ?.

I been thinking about dipping my toe in modding of this mod to add new weapons, armours etc... things like molotovs, pipe bombs (as early game grenades), more WW2 weapons, acid grenades, new types of ammo like hollow points for blackops weapons.

For coding, just a text editor. Mostly EditPad, but most people use Notepad++ or VS Code (which has an OXC/OXCE plugin for validation). But really, anything more reliable than the Windows Notepad will do.

For graphics, it's important to have something that preserves palettes. Aseprite and Photoshop work well. GIMP should work too, but is tricky to set up properly.

For sounds, I use Audacity.
« Last Edit: January 19, 2021, 06:09:56 pm by Solarius Scorch »

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: Compact handcuffs
« Reply #17 on: January 19, 2021, 02:31:30 pm »
For the text part:

You can always join the dark side and learn vim. It is hard to quit, though.  8)

Offline Mrvex

  • Colonel
  • ****
  • Posts: 175
    • View Profile
Re: Compact handcuffs
« Reply #18 on: January 19, 2021, 04:24:33 pm »
For the text part:

You can always join the dark side and learn vim. It is hard to quit, though.  8)

Nah, i am not really interested in to making revolutionary coding and scripting, just more of what already exists that i can base my work on. Given that different ammo types do exist in the base game, adding a new clip that simply does more flat damage but takes bigger damage cut from armor and here be hollow point rounds seems simple enough. Not sure if i can make it do more bleeding procs or even make like rounds specially made for causing massive bleeding effects to wear living enemies down overtime. But i guess i will figure it out what is possible, and mainly what is possible for a complete newbie...

Offline chronocide_commando

  • Sergeant
  • **
  • Posts: 27
    • View Profile
Re: Compact handcuffs
« Reply #19 on: January 19, 2021, 09:37:50 pm »
How about this?

Offline Bonakva

  • Colonel
  • ****
  • Posts: 197
    • View Profile
Re: Compact handcuffs
« Reply #20 on: January 20, 2021, 06:40:32 am »
That's very beautiful

Offline chronocide_commando

  • Sergeant
  • **
  • Posts: 27
    • View Profile
Re: Compact handcuffs
« Reply #21 on: January 24, 2021, 06:43:51 pm »
Made it a submod.

Online Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11721
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Compact handcuffs
« Reply #22 on: April 03, 2021, 09:06:51 pm »
They say only a cow never changes its opinion... Cuffs are officially 1x1 now :)

I have used Chronocide Commando's graphics. Thanks man.

Offline krautbernd

  • Commander
  • *****
  • Posts: 1108
    • View Profile
Re: Compact handcuffs
« Reply #23 on: April 04, 2021, 01:31:20 pm »