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Author Topic: How OpenXCom developed?  (Read 3468 times)

Offline kkolyan

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How OpenXCom developed?
« on: March 23, 2020, 03:16:49 am »
Hi!
How did you do it? Just replicated behavior of original game as a black box? Decompiled original and then refactored and enhanced?

Offline SupSuper

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Re: How OpenXCom developed?
« Reply #1 on: March 23, 2020, 05:07:51 am »
Both.

Offline kkolyan

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Re: How OpenXCom developed?
« Reply #2 on: March 23, 2020, 06:09:27 am »
Behavior replication for the common things and decompilation for formulas and another non-obvious mechanic details? Or maybe initial decompilation and then a lot of creative work?
I'm interesting, because I hope to make something similar with another game and just wander about how such things did.

Offline Meridian

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Re: How OpenXCom developed?
« Reply #3 on: March 23, 2020, 10:07:11 am »
Behavior replication for the common things and decompilation for formulas and another non-obvious mechanic details?

this

Offline kkolyan

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Re: How OpenXCom developed?
« Reply #4 on: March 23, 2020, 11:21:26 am »
thx!

Offline SupSuper

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Re: How OpenXCom developed?
« Reply #5 on: March 23, 2020, 05:46:26 pm »

Offline DrakenJ35

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Re: How OpenXCom developed?
« Reply #6 on: March 31, 2020, 06:51:55 pm »
Thanks for the explanations, that's quite interesting to hear about how this was all developed! I guess it's the same for many old games that were brought back to life by fans?

Offline Yankes

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Re: How OpenXCom developed?
« Reply #7 on: March 31, 2020, 09:32:07 pm »
https://openxcom.org/forum/index.php/topic,6239.0.html
One forum member single handedly decompiled and recreated source code of Master Of Orion 1