Author Topic: [OXCE][BETA][MAJOR] Vigilo Confido  (Read 38133 times)

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #30 on: April 29, 2020, 10:51:44 pm »
Hello,

so i ve been playing for some time and i think i ve discovered another bug - when i read grenadier passive it says that he can destroy armor with cannosns
but on one mission i was forced (due to the lack of rifle ammo) to give cannon to a support and he was able to break armor, no acid nade was active.

Haven't played it yet, but If I remember various discussions correctly it's related to missions.

I am currently at capture outsider mission (btw. i haven't encountered a single one during my entire playthrough - 3 months) and my scientist is count still 10.

Offline vadracas

  • Colonel
  • ****
  • Posts: 285
  • Just another player/modder combo.
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #31 on: April 29, 2020, 11:16:21 pm »
The property of armor shredding is attached to a weapon, not a unit. It could be possible with scripts to make the shred only work for grenadier though.

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #32 on: April 30, 2020, 01:47:00 pm »
The property of armor shredding is attached to a weapon, not a unit. It could be possible with scripts to make the shred only work for grenadier though.

If so, then ufopedia is wrong and grenadier has one useless ability.

Offline vadracas

  • Colonel
  • ****
  • Posts: 285
  • Just another player/modder combo.
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #33 on: April 30, 2020, 01:58:56 pm »
This is a mod from nucom 1 ew/eu. In that game, only grenadiers could use the cannon, that is why it is written in the grenadiers perk list. If you want the full "experience" then keep your soldiers weapons with the class they are intended for.


(Not a mod dev, just making my own sense of it)

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #34 on: April 30, 2020, 02:25:41 pm »
keep your soldiers weapons with the class they are intended for.

usually i do because gren is the only one who can lift a cannon but as i said i was totally out of ammo.
« Last Edit: May 02, 2020, 04:56:48 pm by Perlha »

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #35 on: May 02, 2020, 04:56:34 pm »
Hey, it's me again, found another glitch.

Apparently floaters are pacifists and refuse to bear firearms. About 80% of floaters apear without a gun.
Also i've finally managed to find and capture an outsider.

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #36 on: May 03, 2020, 03:20:00 pm »
Aaaand, mission didn't update.

Hi, i've finally made the skeleton key, but the current objective is still: build the skeleton key.
Any ideas how to fix it?

Offline memmaker

  • Captain
  • ***
  • Posts: 96
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #37 on: May 03, 2020, 03:44:03 pm »
The heavy cannon has some shredding capabilities itself, but the shred skill only activates when it is used by a grenadier. At least that's how it is supposed to work.

I've just uploaded a release which should allow you to research the skeleton key and thus update the mission objectives.

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #38 on: May 03, 2020, 03:49:05 pm »
Thanks for the info on the cannon and the key. Question, how do i get scientists?

Offline memmaker

  • Captain
  • ***
  • Posts: 96
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #39 on: May 03, 2020, 03:51:31 pm »
Research times are scaled for the 10 scientists you got. No reason to get more, that's why there is no real way to get more.

Offline Perlha

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #40 on: May 04, 2020, 02:34:59 pm »
Was base construction cost increased?

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #41 on: June 02, 2020, 01:50:26 pm »
Any time you access hyperwave decoder facility in ufopeadia the game crashes. See attached. New game of v0.9.8.1 with OXCE v6.53. No other mods activated.

Offline Soderbok

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #42 on: July 02, 2020, 01:56:18 pm »
I'm on the first alien base assault.
I've managed to reach the location of the sectoid commander. If I stun or kill them I get an error message reporting that STR_PSI_SECTOID_CORPSE could not be found.
I can't find this file so thought this might be a good place to ask for help.

I've attached the screenshot of the error message, a save from just before I attack the Sectoid Commander and the OXCE log file from an android install.
Hope that helps.
« Last Edit: July 02, 2020, 02:16:18 pm by Soderbok »

Offline WaldoTheRanger

  • Colonel
  • ****
  • Posts: 112
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #43 on: November 08, 2020, 01:42:23 pm »
Hello all.

Just checking in on the status of the mod, and letting you know that it appears to be broken with oxce 6.7.x

Log file attached. Seems to be an issue with older versions of other major overhauls as well (such as xcf and reaver's)

Thanks for all the work.
« Last Edit: November 17, 2020, 07:41:12 pm by WaldoTheRanger »

Offline WaldoTheRanger

  • Colonel
  • ****
  • Posts: 112
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #44 on: November 08, 2020, 01:47:44 pm »
In that log I have made the mod master, but I just tested it regularly and it gives the same error.