I am trying to look at things from various perspectives, but there's no way in hell I would ever consider warp weapons weak. They are absolutely broken.
Uhhh.. No... They are weak, all 3. Here are defense values for some enemies against Warp damage (lower value = more resistant):
Cyberdisk 50%, Cyberweb sphere 50%, Corruption(Dim.X purple bubble thingy) 40%, Silacoid 80%, Celatid 50%, Etherial 60%. Quite common enemies.
Compare em to Sonic weapons which you get around same time (After you beat the crap out of Church of Dagon). I also checked armor values for quite a lot of enemies and only ones that are resistant to Sonics(expl damage), are TFTD ones, they have biggest resists. Only one who is weak to warp weapons are Lobsterman, cause 200% Warp damage.
Btw Sonic weapons stay effective the whole game.
Also, these weapons can fall into your hands pretty early, so comparing them to plasma, or even lasers, is unfair by definition.
Wrong, you get induction plasma canon (MP-40 looking gun,55 plasma dam) and Hydra laser(38 las.dam) at about same time from Osiron.
I fail to see how short range is a problem.
Its just my ranting, but accuracy is.
Now it's possible to make a Boomeroid, but it wasn't when I introduced it (and I mostly ripped it from Robin anyway). I am rather satisfied with how it works, but might change it in the future if a fancy strikes me.
This is awesome.
Agreed that these weapons dry up, this is by design - they can help you carry some mid-game missions before you get the good stuff. They're also useful in special situations.
BTW: in late game, you can find another brand of warp weapons.
I have it, still weak.
How do you know the shield only had 20 points? I can't think of any way to check it. It's definitely less than the minimum value for an undamaged Sectoid shield, which is 50.
Well I took hybrid shield values, so yeah, my mistake, but sometimes this happens with hybrids too, they even keep shield after getting shot.
Again, sorry but I just don't understand your position. I consider disruptor weapons absolutely OP, which is why they are so rare. But the plethora of weapons in the mod exists so that anyone could like or dislike certain types, so I think it's OK.
Sonic weapons > Warp weapons
Sonic shotgun for example 55x6 expl damage. Pretty much oneshots most of enemies, even heavily armored.
Heavy Sonic cannon (sonic minigun) 90 expl damage per pellet, 7 rounds burst.
Sonic cannon 120 expl damage, rifle 95, pistol 80.
We are shooting grenade damage here, against which most enemies have no listed damage resist and these numbers just trump 33,44 and 46 warp damage. This whole "ignores armor" is just irrelevant when it does actually not (look armor values above). Warp weapons are absolete already when you get them.