Feedback.
I have tested this new feature today. I found the distribution of the different terrain map mix uneven.
Is it possible we can determine the weight of distribution with the terrain mix?
For example.
- type: Randomseaterrain
commands:
- type: addCraft
groups: 1
randomTerrain: [SEAFORESTX, CORAL]
- type: addUFO
groups: 1
#UFOName: STR_DREADNOUGHTLAND
randomTerrain: [SEAFORESTX, CORAL]
#- type: addUFO
# groups: 1
# UFOName: STR_FLEET_SUPPLY_CRUISERLAND
# randomTerrain: [SEAFORESTX, CORAL]
- type: addBlock
randomTerrain: [CORAL, SEAFORESTX]
executions: 12
- type: fillArea
randomTerrain: [SEAFORESTX, CORAL]
Coral appeared around 8 of the maps with seaforestx for 4.
Perhaps something like.
randomTerrain: [CORAL, SEAFORESTX]
randomweight: [50,50]
The weight determine the chances of occurrence or the mixture of different terrain map generated?