My request is to enable using the "terrain" command in mapScripts as an array, so a random terrain is chosen from a list.
So for example (not a real example, just for illustration), you can now do this:
- type: JUNGLE
commands:
- type: addUFO
- type: addCraft
- type: addBlock
terrain: URBAN
- type: fillArea
So it generates a desert map with a single random block from URBAN.
What I would like is doing this:
- type: JUNGLE
commands:
- type: addUFO
- type: addCraft
- type: addBlock
terrain: [URBAN, FOREST, DESERT, MOUNT]
- type: fillArea
So it generates a desert map with a single random block from one of these four terrains, selected at random.
The reason behind this is rather complex, it has to do with the new urban terrain we're building with Finnik which depends on a lot of "subterrains" called with the terrain command.
Thank you in advance for considering it