The wiki site changed again, but this time it's not a simply url change: there is a completely new website, graciously maintained by Noblebright. The site is up to date and it has some really neat functions, like an automatic tech tree drawer or the Weapon Profiler tool to obsess about weapon stats.
you can find the new wiki here.
Meanwhile, our old site remains online for now, but it is outdated and there isn't much point using it any more.
Wow, the new site offers great features! Playing the game was never such tool-assisted :-) Great work.
Weapon ProfilerAm I right in that the Weapon Profiler uses the game's source code to build graphs and graphs are built dynamically, upon each Submit from a wiki visitor?
And is it right to decipher the attached images as follows?
The 1st graph shows Hit Ratio of snap shots that an untrained but brilliant Agent (see Starting Max stat) clad in Cyber Armor performs with a .308 cal Sniper Rifle using both arms and standing. That Hit Ratio is 20.523 percent for a range of 50 tiles.
The 2nd graph shows another Hit Ratio of snap shots performed by the same Agent with a BlackOps Sniper Rifle using both arms and standing. At a range of 6 tiles this Hit Ratio is at its local minimum of 19.556 percent.
Can someone explain why BlackOps Sniper Rifles perform poorer than .308 cal Sniper Rifles at close ranges? Is it Bravery bonus for the 2nd that interferes here?
And what are the Starting maximums for Accuracy and Bravery, by the way, 70 and 60?
Tech Tree Drawer and a bug of X-COM Files 1.8Amazing feature, the power of algorithms in action. I can't imagine who will be able to fill all that data manually.
In my current playthrough of X-COM Files 1.8b I have acquired Shrapnel Rocket design for Workshop without the Explosives License. Is it a bug that was corrected in the tech tree that is shown on this site?
By the way, what is the frequency of data update on this site? Instantly upon each new release?