Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 01, 2024, 04:23:59 am
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
Modding
»
Released Mods
»
The X-Com Files
(Moderator:
Solarius Scorch
) »
dumb shambler town attack
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: dumb shambler town attack (Read 3134 times)
betatester
Colonel
Posts: 208
dumb shambler town attack
«
on:
December 03, 2019, 08:11:11 pm »
Monsters terrorize a town.
My main teams were on the road back to the base after a successful HQ assault on Red Dawn and Cult of Dagon.
In the vicinity I dad only 2 rookies in a personal car (hopefully with grenades, blackops magnum and blackops sniper rifle)
I sent them preparing for a tough mission with heavy casualties.
Then I saw the map:
The shamblers were for the most part behind fences with only one unit wide doors. So I kill the free ones first and for the others it was a piece of cake. They have no range attack and are unable to break fences with melee weapons.
I had this map with spike boars already but at least they have a range attack.
Maybe the poor shamblers should not appear on this map or have a kukri capacity to break fences
«
Last Edit: December 03, 2019, 08:21:40 pm by betatester
»
Logged
Solarius Scorch
Global Moderator
Commander
Posts: 11694
WE MUST DISSENT
Re: dumb shambler town attack
«
Reply #1 on:
December 03, 2019, 08:26:58 pm »
Would be helpful if you tell us WHICH GODDAMN MAP IT WAS.
Logged
betatester
Colonel
Posts: 208
Re: dumb shambler town attack
«
Reply #2 on:
December 03, 2019, 08:49:30 pm »
sorry it took time to realize that ! can use battle simulator to see maps:
it was monster terror- native junk farm with road
Logged
Solarius Scorch
Global Moderator
Commander
Posts: 11694
WE MUST DISSENT
Re: dumb shambler town attack
«
Reply #3 on:
December 04, 2019, 03:32:18 pm »
All right, thanks.
Well, this map is quirky. I don't really have any options to make it better - that's how fences work...
There is a possibility that OXCE gets some AI additions related to movement, but it's nothing certain.
Logged
betatester
Colonel
Posts: 208
Re: dumb shambler town attack
«
Reply #4 on:
December 04, 2019, 04:37:12 pm »
size 2 doors perhaps ? they will not be trapped
Logged
Solarius Scorch
Global Moderator
Commander
Posts: 11694
WE MUST DISSENT
Re: dumb shambler town attack
«
Reply #5 on:
December 04, 2019, 05:40:26 pm »
Maybe. I plan to revisit this terrain later anyway.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
Modding
»
Released Mods
»
The X-Com Files
(Moderator:
Solarius Scorch
) »
dumb shambler town attack