Author Topic: dumb shambler town attack  (Read 3134 times)

Offline betatester

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dumb shambler town attack
« on: December 03, 2019, 08:11:11 pm »
Monsters terrorize a town.
My main teams were on the road back to the base after a successful HQ assault on Red Dawn and Cult of Dagon.
In the vicinity I dad only 2 rookies in a personal car  (hopefully with grenades, blackops magnum and blackops sniper rifle)
I sent them preparing for a tough mission with heavy casualties.
Then I saw the map:

The shamblers were for the most part behind fences with only one unit wide doors. So I kill the free ones first and for the others it was a piece of cake. They have no range attack and are unable to break fences  with melee weapons.
I had this map with spike boars already but at least they have a range attack.

Maybe the poor shamblers should not appear on this map or have a kukri capacity to break fences
« Last Edit: December 03, 2019, 08:21:40 pm by betatester »

Offline Solarius Scorch

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Re: dumb shambler town attack
« Reply #1 on: December 03, 2019, 08:26:58 pm »
Would be helpful if you tell us WHICH GODDAMN MAP IT WAS.

Offline betatester

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Re: dumb shambler town attack
« Reply #2 on: December 03, 2019, 08:49:30 pm »
sorry it took time to realize that ! can use battle simulator to see maps:
it was monster terror- native junk farm with road

Offline Solarius Scorch

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Re: dumb shambler town attack
« Reply #3 on: December 04, 2019, 03:32:18 pm »
All right, thanks.
Well, this map is quirky. I don't really have any options to make it better - that's how fences work...

There is a possibility that OXCE gets some AI additions related to movement, but it's nothing certain.

Offline betatester

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Re: dumb shambler town attack
« Reply #4 on: December 04, 2019, 04:37:12 pm »
size  2 doors perhaps ? they will not be trapped

Offline Solarius Scorch

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Re: dumb shambler town attack
« Reply #5 on: December 04, 2019, 05:40:26 pm »
Maybe. I plan to revisit this terrain later anyway.