OpenXcom Forum

Modding => Released Mods => The X-Com Files => Topic started by: betatester on December 03, 2019, 08:11:11 pm

Title: dumb shambler town attack
Post by: betatester on December 03, 2019, 08:11:11 pm
Monsters terrorize a town.
My main teams were on the road back to the base after a successful HQ assault on Red Dawn and Cult of Dagon.
In the vicinity I dad only 2 rookies in a personal car  (hopefully with grenades, blackops magnum and blackops sniper rifle)
I sent them preparing for a tough mission with heavy casualties.
Then I saw the map:

The shamblers were for the most part behind fences with only one unit wide doors. So I kill the free ones first and for the others it was a piece of cake. They have no range attack and are unable to break fences  with melee weapons.
I had this map with spike boars already but at least they have a range attack.

Maybe the poor shamblers should not appear on this map or have a kukri capacity to break fences
Title: Re: dumb shambler town attack
Post by: Solarius Scorch on December 03, 2019, 08:26:58 pm
Would be helpful if you tell us WHICH GODDAMN MAP IT WAS.
Title: Re: dumb shambler town attack
Post by: betatester on December 03, 2019, 08:49:30 pm
sorry it took time to realize that ! can use battle simulator to see maps:
it was monster terror- native junk farm with road
Title: Re: dumb shambler town attack
Post by: Solarius Scorch on December 04, 2019, 03:32:18 pm
All right, thanks.
Well, this map is quirky. I don't really have any options to make it better - that's how fences work...

There is a possibility that OXCE gets some AI additions related to movement, but it's nothing certain.
Title: Re: dumb shambler town attack
Post by: betatester on December 04, 2019, 04:37:12 pm
size  2 doors perhaps ? they will not be trapped
Title: Re: dumb shambler town attack
Post by: Solarius Scorch on December 04, 2019, 05:40:26 pm
Maybe. I plan to revisit this terrain later anyway.