Author Topic: scabbard  (Read 2620 times)

Offline betatester

  • Colonel
  • ****
  • Posts: 208
    • View Profile
scabbard
« on: December 02, 2019, 03:03:04 am »
one thing I always found strange in Xcom is the only place for a blade weapon is either in your hands or in the backpack. They never invented scabbard ?
Even if it's for game balance a place to put a melee weapon in (like the hand place you can only put one weapon in) and only a melee weapon (not a grenade or extra ammo) would be nice.

Maybe it could be a part of a special training, maybe with martial art training you can add the quick draw quality on the scabbard.
« Last Edit: December 02, 2019, 09:56:53 am by betatester »

Offline TheCurse

  • Colonel
  • ****
  • Posts: 334
    • View Profile
Re: scabbard
« Reply #1 on: December 02, 2019, 03:21:31 am »
as far as i know, these things are part of armor, so can't be modified by training or such.
isn't there the quick draw slot for most armors anyway? 1x2 knifes fit in there perfectly. (also pistols. and grenades. and medipacks)
for any blade bigger than 1x2 (e.g. a fully sized sword) i don't think quick draw or having it hang next to your legs is a good thing, considering gun based combat...
(though having a 1x3 QD slot would be perfectly for stun rods)
Theoretically nothing forbids a 2nd QD slot for the other hand too though.
Also a lot of blade weapons wouldn't fit in a scabbard thats not comically big.
(And you´d have to have a special weapon group. or do you wanna put golf clubs or boom boxes in there too? ^^)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11731
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: scabbard
« Reply #2 on: December 03, 2019, 08:25:03 pm »
I could make a bigger QD slot, but I can't restrict what you put in there - grenades, rifles etc. would be fair game.