aliens

Author Topic: Some suggestions  (Read 18810 times)

Offline X-Man

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Re: Some suggestions
« Reply #60 on: November 24, 2019, 08:51:32 pm »
Well i can't remember interogating anthropod gave me anything...
Uh, i can't imagine start all over again... are you sure its worthy? Btw what difficulty should i start? Veteran was challenging a little bit at start, but quite fast it became very easy. I've played superhuman before, but that made some missions "first turn unsurviable" and i had incoming UFO every 30mins, so game was unplayable totally.

It is worthy indeed. As for me, I like 1.0 much more, than 0.9. Many things was changed, many things was rebalanced... The whole game became a bit more difficult, but nothing really critical. I've started on superhuman (while it was beta-version). Now it is the 1st of october 1999, everything is going very well.  :)

Offline sedygrizly

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Re: Some suggestions
« Reply #61 on: November 25, 2019, 01:36:25 pm »
When you shoot down last guy, he goes down alive, bleeding...why is he counted as dead when battle ends? When someone is bleeding for 2 turns or more and battle ends, he is captured, isn't he?

Offline X-Man

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Re: Some suggestions
« Reply #62 on: November 25, 2019, 01:47:27 pm »
When you shoot down last guy, he goes down alive, bleeding...why is he counted as dead when battle ends? When someone is bleeding for 2 turns or more and battle ends, he is captured, isn't he?

As far as I understand, if the value of critical wounds equal or more than HP left, it counts as killed by the end of a last turn. The same thing with that guy who have been bleeding for several turns.

Offline Bananas_Akimbo

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Re: Some suggestions
« Reply #63 on: November 25, 2019, 03:00:26 pm »
When you shoot down last guy, he goes down alive, bleeding...why is he counted as dead when battle ends? When someone is bleeding for 2 turns or more and battle ends, he is captured, isn't he?

Sometimes they die, sometimes they don't. When the battle ends, it counts as another turn elapsing, so unconscious enemies take one more round of bleeding damage, which may well end up killing them. Same for your own troops, I presume.

If you haven't already done so, disable auto-end battle in the advanced options. That way you still have an opportunity to heal wounded enemies before the turn is over.

Offline sedygrizly

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Re: Some suggestions
« Reply #64 on: November 25, 2019, 03:56:11 pm »
Y, you are right guys. Payed a more attention to it and some long time bleeding enemies are counted as dead too sometimes. For some reason the last one i shoot is always bleeding too much :).
Dunno about auto battle end... without it i tend to just try to hit end turn button after killing supposed last enemy, and sometimes it turns out really badly when there is someone left :/

Offline sedygrizly

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Re: Some suggestions
« Reply #65 on: December 03, 2019, 10:27:45 pm »
Is newest version playable? I thought i'm doing well, having Promotion III, 4 bases, UAC rifles, tritanium armors and Ravens at start of invasion...well i've lost game at March. Spammed by unshootable UFOs, aliens and MiB started several bases at January and any "normal missions" like clinic etc. turned into grenades fest, so casualties were very heavy. I could play 0.99e Superhuman easily, but no chance at 1.0x Veteran.  1999 missions are undoable very often.

Offline X-Man

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Re: Some suggestions
« Reply #66 on: December 04, 2019, 06:03:41 am »
Is newest version playable?

Absolutely playable. I'm playing on SH, and I haven't noticed anything unusual. Everything works fine.