Hello there, i was testing out OpenXcom Extended and noticed then when reloading a weapon, the movement cost of the item in the inventory is applied additionally to the 15 TU cost of reloading the weapon.
Would someone mind explaining this behaviour? Since it makes the game nearly implayable with single shot weapons like Grenade launchers, Rocket Launchers and Blaster Launchers.
Vanilla behaviour is reloading a weapon does cost 15 TU, doesn't matter were the ammo is located in the soldiers inventory.
Guess someone was trying to fix a bug, which was never one.
I also researched if this behaviour is somewhat configurable in OpenXcom Extended, but this doesn't seem to be the case.
Nice way of changing a core game mechanic under the nose of players.....