Author Topic: [DONE][Suggestion] Weapon/ammo category "sharing"  (Read 1379 times)

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[DONE][Suggestion] Weapon/ammo category "sharing"
« on: November 29, 2019, 03:48:50 pm »
Let's assume:

Code: [Select]
items:
  - type: STR_RIFLE
    battleType: 1
    categories: [STR_TWO_HANDED, STR_RIFLES]
    compatibleAmmo: [STR_RIFLE_CLIP, STR_RIFLE_CLIP_HE]

  - type: STR_RIFLE_CLIP
    categories: [STR_PIERCING]

  - type: STR_RIFLE_CLIP_HE
    categories: [STR_EXPLOSIVE, STR_AWESOME]

For the following 2 purposes, the weapon (rifle) will inherit the categories of its ammo (clip, HE clip):
1. filtering on craft equipment GUI - the weapon inherits the categories from its equippable ammo (i.e. visible on the GUI)
2. starting conditions (allowed item categories, forbidden item categories) - the weapon inherits the categories from the ammo equipped on the craft

Considering example above:
a/ if only rifle is equipped, it has categories: STR_TWO_HANDED, STR_RIFLES
b/ if rifle and standard ammo is equipped, the rifle has categories: STR_TWO_HANDED, STR_RIFLES and STR_PIERCING
c/ if rifle, standard ammo and HE ammo is equipped, the rifle has categories: STR_TWO_HANDED, STR_RIFLES, STR_PIERCING, STR_EXPLOSIVE and STR_AWESOME


Solarius/Dioxine can describe the actual usage/purpose in a mod... I'm having trouble formulating that in words.

PS: not considered on the Buy/Sell/Transfer GUIs