Why not print some random surface before draw any thing else? Only problem is need be reportable because we need support different resolutions.
One effect that could be used is to have some parallel scrolling, when you move map 10 pixel background move 1px
That would very cool, actually!
This feature would have to accommodate really big files... Sure, you can (and should) make it seamlessly tiled, but if it's a planet visible from the outer space, then it must be bigger than the map itself.
Yes, true. That's why I suggest making it close to how GEOBORD.SCR works. You can have this background that, if you change the screen resolution, it "duplicates" itself. Probably it won't work with very specific images (urban terrain, per example), but on terrains that are pretty much the same all around (deserts, the bottom of the oceans, forests, the space) it definitely could work!
IIRC, there is another option to define the background of the Geoscape where the image isn't modified when you change the screen size, but I don't remember it.
How about this, some mapblocks, you use some kind of pitch black terrain, make it looking like deep space. Just like the sea terrain from TFTD and no soldier can walk on it.
For the rest of the other mapblocks, you use verticalLevels. Like in startcraft 2, instead of cliffs or earth, you have mechanical rectangular blocks. From these mechanical blocks, you build the floors and then you add other layers like structures and etc, to build the map.
That's why I'm currently doing.
But seems kinda dumb IMO to only have stars at the bottom.
I'm using Dioxine's work on Piratez as reference for the terrain!
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