Hey guys, MagicSkeleton here.
I am trying to gauge interest for a collaborative-style X-Piratez playthrough. For those who don't know what that is, you can look up probably the most famous of them all, Boatmurdered from Dwarf Fortress.
https://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/Essentially, I am looking for a list of players to take turns playing one single save file from start of the piratical enterprise to (hopefully) happy end. We each play one or two months (depending on the interest and how many signups we get), then pass on the savegame to the next person. The person who is done with the turn should write an after-action-report (AAR) here and provide us with exciting screenshots from his gameplay. (If you love this mod as much as I, then you know we need more exposure, so a good chain of AARs can be shared and might get us new fellow players.)
If you have any suggestions or opinion, post it here, or find me on Discord.
AARs go here:
https://openxcom.org/forum/index.php/topic,7193.0.htmlDA RULZ:
*Difficulty 4 - We don't want Jack Sparrow.
*Supermutant - No Save Scumming! (Well, not unless you're into savefile backups -- We can't check that so we'll take your word as pirate's honor)
*Codex pick - The guy whose turn it is picks the codex.
*After you're done with your game, pass the savefile to me AND to the next guy. If, for some reason, someone drops off the face of the planet, we can resume from my copy.
*New signups go at the tail of the queue, if we run out of people, the queue starts over with the first person and cycles again.
*Each different player gets to name ONE of one's soldiers after onerself. Losing any named soldiers as such is going to be met with severe glares of disapproval and eternal shaming.
*One week per player. If one is done faster, pass the savefile, then writeup the AAR. I am afraid that the longer we go, interest will wane so no sense in prolonging the game more than necessary.
*We will upgrade the game in the middle if needed.
*First 6 will play 2 months each, everyone else will play 1 month each. (Due to the inflation of things to do late-game.)
*Will shuffle the order in which everyone plays.
Things to decide:
-
How much real life time allowed between turns.-
How many months each gets to play.-
Do we update the game mid-game or not? -
Do we take signups after the game starts? I am thinking of adding new signups/interested guys at the bottom of the list, before the rotation starts if anyone late wants to join. Again, depending on the number of signups.
Members:
Magic Skeleton
Great Tuna
Thinky
Solarius Scorch
Legion of One
Dioxine
Gothmos
Grub Leafeater
Tiff Aching
Nep Nep
Marza
Order of action:
Magic SkeletonLegion of OneThinkyMarzaDioxine Nep Nep Great Tuna Grub Leafeater (MIA)
Solarius Scorch (partial turn, 13 days)
Tiff Aching (Withdrawn)
Gothmos (Passed turn)
Magic Skeleton (partial turn, 26 days)
Legion of One (partial turn, 10 days)
Thinky <----
Marza
Dioxine
Nep Nep
Great Tuna
(Grub Leafeater?)
Solarius Scorch
Gothmos
Magic Skeleton
Legion of One