Author Topic: [OXCE] Heavy Plasma Blaster  (Read 19083 times)

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: Heavy Plasma Blaster
« Reply #15 on: March 22, 2019, 10:17:50 am »

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: Heavy Plasma Blaster
« Reply #16 on: March 22, 2019, 10:23:15 am »
no

yes

So, if changed Aimed/Auto shot to Missile Launcher, alien can use it (just the name changed, not the function). Because its same weapon, and alien "think" its auto shot or aimed shot. Right?

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: Heavy Plasma Blaster
« Reply #17 on: March 22, 2019, 10:30:29 am »
So, if changed Aimed/Auto shot to Missile Launcher, alien can use it (just the name changed, not the function). Because its same weapon, and alien "think" its auto shot or aimed shot. Right?

Why don't you just try?

For me aimed shot and launch missile are two completely different types of actions... I don't see how AI would be able to set up waypoints while trying to perform an aimed shot.

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: Heavy Plasma Blaster
« Reply #18 on: March 22, 2019, 10:32:42 am »
Why don't you just try?

For me aimed shot and launch missile are two completely different types of actions... I don't see how AI would be able to set up waypoints while trying to perform an aimed shot.

Waypoints work only in Aimed Shot, if Auto shot changed to Blaster Launcher, its not work the waypoint, so only a simpe launcher. But yes, when im done, we can try :)

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: Heavy Plasma Blaster
« Reply #19 on: March 22, 2019, 12:29:10 pm »
I was being ironic... you don't need to actually try it... it doesn't work.

AI has no concept of hybrid weapons. A weapon is either a firearm or a launcher for the AI, not both.


I am answering your (and luke83's) questions as well as I can, but you are both just asking the wrong questions. The AI does not work the way you think it works. There are no "simple" workarounds as suggested above. And the AI certainly doesn't know anything automatically, it needs to be painfully taught everything, no matter how simple and obvious it looks to a human player.

Offline Dave84

  • Sergeant
  • **
  • Posts: 10
    • View Profile
Re: Heavy Plasma Blaster
« Reply #20 on: March 22, 2019, 06:49:12 pm »
This looks awesome, I was just wondering if I could add something like this to my game. If the aimed shot was just a normal direct shot without waypoints, the AI would be able to deal with that right? I.e. it can deal with different shots having different ammunition type in general?

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: Heavy Plasma Blaster
« Reply #21 on: March 22, 2019, 06:56:32 pm »
This looks awesome, I was just wondering if I could add something like this to my game. If the aimed shot was just a normal direct shot without waypoints, the AI would be able to deal with that right? I.e. it can deal with different shots having different ammunition type in general?

I can made ammunition without waypoints and test it how works with in aliens hand. But now i have some problems with amunnition sprites, so i working on that.

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1512
    • View Profile
Re: Heavy Plasma Blaster
« Reply #22 on: March 23, 2019, 07:49:18 am »
I got you some weapon floorob and handobs.

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: Heavy Plasma Blaster
« Reply #23 on: March 23, 2019, 09:30:44 am »
I got you some weapon floorob and handobs.

Oh my God, thank you! Very good lookin'!!!

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: Heavy Plasma Blaster
« Reply #24 on: March 24, 2019, 10:58:27 pm »
Would you like to do a terrestrial version with rifle and either HC-HE (though in that case I assume there needs to exists a single round HC-HE clip)?

Like this?


Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9094
    • View Profile
Re: Heavy Plasma Blaster
« Reply #25 on: March 24, 2019, 11:02:08 pm »
Exactly... and then give it to a rookie :D

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: Heavy Plasma Blaster
« Reply #26 on: March 24, 2019, 11:03:49 pm »
I think just adding the two weapons' material components together should work.
Based on vanilla: $212,000 for parts, 2,200 Engineer Hours, 2 Alien Alloy

I thinking, and its too easy. This weapon its very OP.

The manufacture need Heavy Plasma and Blaster Launcher too. And i made 2 other new resources (for ammunition too). So the manufacture its chained.

This is now:

Heavy Plasma + Blaster Launcher = Heavy Plasma Blaster.v1
Heavy Plasma Blaster.v1 + Weapon Control System = Heavy Plasma Blaster.v2

1 Blaster Bomb = 2 Small Blaster Bomb.v1
1 Small Balster Bomb.v1 + Projectile Control System = 1 Small Blaster Bomb.v2

maybe  some elerium and alloy
« Last Edit: March 24, 2019, 11:18:29 pm by Biggieboy »

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: Heavy Plasma Blaster
« Reply #27 on: March 24, 2019, 11:04:40 pm »
Exactly... and then give it to a rookie :D

Okey, with unlimited ammunition too :D

Offline Dotcore Jetkill

  • Squaddie
  • *
  • Posts: 8
    • View Profile
Re: Heavy Plasma Blaster
« Reply #28 on: March 25, 2019, 06:57:42 pm »

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: Heavy Plasma Blaster
« Reply #29 on: March 27, 2019, 10:41:35 am »
Exactly!

First i wanna done this mod (i hope today). And after need pictures for this weapon. Other mods doesnt see this weapon?

First version released here: https://openxcom.mod.io/heavy-plasma-blaster
« Last Edit: March 27, 2019, 03:45:17 pm by Biggieboy »