aliens

Author Topic: [OXCE] Heavy Plasma Blaster  (Read 19040 times)

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE] Heavy Plasma Blaster
« Reply #30 on: March 30, 2019, 09:42:25 pm »
Next update:

- New graphics and more ammos!


« Last Edit: March 30, 2019, 10:03:11 pm by Biggieboy »

Offline Yankes

  • Global Moderator
  • Commander
  • *****
  • Posts: 3349
    • View Profile
Re: [OXCE] Heavy Plasma Blaster
« Reply #31 on: March 31, 2019, 04:33:47 pm »
btw Recently I push changes to UFOpaedia that have better support multi ammo slot weapons.

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE] Heavy Plasma Blaster
« Reply #32 on: March 31, 2019, 06:06:27 pm »
btw Recently I push changes to UFOpaedia that have better support multi ammo slot weapons.

Great, thank you!

And graphics update and more plan :)
« Last Edit: April 01, 2019, 03:16:27 pm by Biggieboy »

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: [OXCE] Heavy Plasma Blaster
« Reply #33 on: June 20, 2019, 06:39:07 pm »
I'm using heavy plasma blaster in my current game of hardmode expansion and have noticed if I update to latest OXCE of 18/06/19 the mod fails to load as it says the sprite number exceeds the 1000 limit set in "bigobs".pck. It still works with OXCE of 19/05/19.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9084
    • View Profile
Re: [OXCE] Heavy Plasma Blaster
« Reply #34 on: June 20, 2019, 06:49:38 pm »
Wrong log attached, it says everything loaded correctly.

But indeed the mod uses unreasonably high sprite indices and should be fixed.
E.g. instead of 1030-1033 use for example 200-203.

Offline Biggieboy

  • Colonel
  • ****
  • Posts: 220
    • View Profile
Re: [OXCE] Heavy Plasma Blaster
« Reply #35 on: June 20, 2019, 06:58:08 pm »
I'm using heavy plasma blaster in my current game of hardmode expansion and have noticed if I update to latest OXCE of 18/06/19 the mod fails to load as it says the sprite number exceeds the 1000 limit set in "bigobs".pck. It still works with OXCE of 19/05/19.

 
Wrong log attached, it says everything loaded correctly.

But indeed the mod uses unreasonably high sprite indices and should be fixed.
E.g. instead of 1030-1033 use for example 200-203.

Thank you guys the feedback, when im okey, i fixed all and i finish the new version (i have accident few week before, my arms broken)