Author Topic: [OXCE] Heavy Plasma Blaster  (Read 19701 times)

Offline Biggieboy

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[OXCE] Heavy Plasma Blaster
« on: March 19, 2019, 09:03:17 pm »
Heavy Plasma with Blaster Launcher!

Download from here: https://openxcom.mod.io/heavy-plasma-blaster

Version 1. (worked, testing):

Heavy Plasma: Aimed + Snap shot
Blaster Launcher without waypoints

Version 2. (future plan, Yankes working on OXCE function - its work now, 03.18. Thanx for Yankes)

Heavy Plasma: Snap Shot + Autoshot
Blaster Launcher with waypoints







Progress:

Items: Done
Graphics: Done (Thanx for The Reaver of Darkness)
Research: Done
Manufacture: Done
Ufopeadia: English - Done, Hungarian - Done

Now testing!

Future plan:

More projectiles:

- Stun
- Incendiary
- Flash
- Smoke

Thanx for: Meridian, Yankes, The Reaver of Darkness, ohartenstein23, Solarius Scorch
« Last Edit: March 27, 2019, 03:44:50 pm by Biggieboy »

Online Meridian

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Re: Heavy Plasma Blaster
« Reply #1 on: March 19, 2019, 09:11:39 pm »

Offline Biggieboy

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Re: Heavy Plasma Blaster
« Reply #2 on: March 19, 2019, 09:22:15 pm »
Yes, i think its work!

Offline luke83

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Re: Heavy Plasma Blaster
« Reply #3 on: March 20, 2019, 07:14:36 am »
I love this idea, i want to implement this in my mod also :)

Offline Biggieboy

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Re: Heavy Plasma Blaster
« Reply #4 on: March 20, 2019, 08:23:36 am »
I love this idea, i want to implement this in my mod also :)

If im done, you can :)


Other thinks (for everybody):

How research?

I dont wanna complicate the research, you have the heavy plasma and the blaster launcher, you can search this.
v1 reseacrh and after v2? or both at same time? Or just 1 version?


How made the manufacture?
Only with elerium and alien alloys, or 1 Heavy plasma and 1 Blaster Launcher and few elerium with alien alloys (like a fusion)?




Offline Dotcore Jetkill

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Re: Heavy Plasma Blaster
« Reply #5 on: March 20, 2019, 10:46:33 am »
Would you like to do a terrestrial version with rifle and either HC-HE (though in that case I assume there needs to exists a single round HC-HE clip)?

Offline luke83

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Re: Heavy Plasma Blaster
« Reply #6 on: March 20, 2019, 11:02:36 am »
How will the AI decide to use this weapon?

Offline Dotcore Jetkill

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Re: Heavy Plasma Blaster
« Reply #7 on: March 20, 2019, 12:14:00 pm »
How made the manufacture?
Only with elerium and alien alloys, or 1 Heavy plasma and 1 Blaster Launcher and few elerium with alien alloys (like a fusion)?
I think just adding the two weapons' material components together should work.
Based on vanilla: $212,000 for parts, 2,200 Engineer Hours, 2 Alien Alloy

Offline Biggieboy

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Re: Heavy Plasma Blaster
« Reply #8 on: March 21, 2019, 01:02:02 am »
How will the AI decide to use this weapon?

Good question. How can use the alien this weapon?

Offline Yankes

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Re: Heavy Plasma Blaster
« Reply #9 on: March 21, 2019, 01:54:11 am »
They will use it only as launcher

Offline ohartenstein23

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Re: Heavy Plasma Blaster
« Reply #10 on: March 21, 2019, 02:03:36 am »
They will use it only as launcher

Won't they also react fire with it if they have enough TUs?

Offline Yankes

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Re: Heavy Plasma Blaster
« Reply #11 on: March 21, 2019, 02:09:02 am »
I do not check this part of code. Overall my change do not touch AI, if previous version work then it work now, if not, then do not work.

Offline luke83

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Re: Heavy Plasma Blaster
« Reply #12 on: March 22, 2019, 04:34:30 am »
I do not check this part of code. Overall my change do not touch AI, if previous version work then it work now, if not, then do not work.

Without adding some smart AI code, can we get something simple like, If combi-weapon is in use, Alien will use alternate shot X% percentage of time if ammo is available ( where X can be adjusted by Modder to suit design).  I would like to see this concept use with other weapons types also,EG: shotgun, flame thrower, Stun rods etc.

Online Meridian

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Re: Heavy Plasma Blaster
« Reply #13 on: March 22, 2019, 09:23:37 am »
Alien AI architecture does not work this way.

Offline Biggieboy

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Re: Heavy Plasma Blaster
« Reply #14 on: March 22, 2019, 09:51:50 am »
Alien AI architecture does not work this way.

Alien use only snap shot? Or sometime aimed or autoshot?