This is great, but can you please elaborate how did you get it into this app store?
Their site is very vague on the how to publish aspect.
Did you just build a single build and signed/whatever in Xcode? And then performed unspeakable rituals?
There must be some way to automate building builds and uploading them. There are things like fastlane to automate signing, but how does one upload to that store ( and where does one get certs/keys? )
And maybe you know of something similar for macos so that .dmgs don't scare people with "downloaded from who knows where, be very afraid?" popups?
I built an unsigned ipa in Xcode on a virtual Mac (don’t do it) without a paid developer account using some voodoo. To get it in their store I said “Hey wanna host this”. The way it works is they have various enterprise certificates and you have to download and install a provisioning profile to your device to use that. The app is signed to that rather than to your Apple details like with the default store (very layman account of what goes on). The service I use now lets you upload your own ipa’s which is a good way to go. No need to automate and manage signing/hosting. That’s on the end user to sort out.
The company I work for have since bought a Mac and have an app. I’ve done some painful work in my day job to automate building and signing of Android and iOS apps in Microsoft DevOps, using Fastlane in the iOS deployment pipeline to sign, and pushing them out to their respective stores, and TestFlight for iOS testing. This requires a paid developer account which I don’t personally have.
To automate in DevOps would take some dosh and some more dosh for a paid Apple developer account. Might be other cheaper ways but it would take some investigation. If it would pass approval (it won’t) into the official Apple App Store, it would be worth doing but I don’t really think it’s worth the effort at the moment. If there’s some demand for it, I’d give it a go.