Author Topic: OXCE v6.5.3 for iOS (iPhone/iPad)  (Read 4325 times)

Offline Meridian

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OXCE v6.5.3 for iOS (iPhone/iPad)
« on: March 24, 2019, 04:17:00 pm »
OXCE is now available also for iOS.

You need to build it yourself though, no AppStore.

Source code and build instructions: https://github.com/MeridianOXC/openxcom-ios/tree/oxce-plus
« Last Edit: May 28, 2020, 11:42:03 am by Meridian »

Offline magus66

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Re: OXCE v5.3 for iOS (iPhone/iPad)
« Reply #1 on: March 27, 2019, 06:21:30 am »
Is this source up to date with the latest oxce/openxcom?

Offline Meridian

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Re: OXCE v5.3 for iOS (iPhone/iPad)
« Reply #2 on: March 27, 2019, 09:29:21 am »
Is this source up to date with the latest oxce/openxcom?

yes

Offline Meridian

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Re: OXCE v5.4 for iOS (iPhone/iPad)
« Reply #3 on: April 23, 2019, 09:47:31 pm »
OXCE for iOS updated to v5.4

Offline bran479

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Re: OXCE v5.4 for iOS (iPhone/iPad)
« Reply #4 on: June 20, 2019, 11:58:09 pm »
Question:  I got everything built and transferred to my device. YAY!
does anyone get a black screen when quit button is pressed?

That is the only quirk

Then I manually kill app

Offline Meridian

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Re: OXCE v5.4 for iOS (iPhone/iPad)
« Reply #5 on: June 21, 2019, 12:20:04 am »
Question:  I got everything built and transferred to my device. YAY!
does anyone get a black screen when quit button is pressed?

That is the only quirk

Then I manually kill app

I have never actually tried the app on a real device :/
Only on a simulator... where it works fine.

Thanks for the feedback though, it's nice to know it actually works.
One day I'll borrow an iOS device from someone and try it myself...

Out of curiosity, can you tell me what is the video resolution of your device; and what resolution do you see in OpenXcom when you go into Options>Video? For some reason, on the simulator, the resolution in game was only half of the real device resolution.

Offline bran479

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Re: OXCE v5.4 for iOS (iPhone/iPad)
« Reply #6 on: June 21, 2019, 12:37:46 am »
Sure it was a really neat exercise not too good with app dev stuff. 
Device Ipad Pro Second Gen 12.9 inch - specs 2732 x 2048 pixels, 4:3 ratio

In options Under video 1366x1024

Offline Meridian

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Re: OXCE v5.6.1 for iOS (iPhone/iPad)
« Reply #7 on: August 03, 2019, 08:44:17 pm »
OXCE for iOS updated to v5.6.1

Offline Meridian

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Re: OXCE v6.0 for iOS (iPhone/iPad)
« Reply #8 on: October 13, 2019, 11:18:44 am »
OXCE for iOS updated to v6.0

Offline EVOL

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Re: OXCE v6.4 for iOS (iPhone/iPad)
« Reply #9 on: March 30, 2020, 08:37:24 pm »
Can anybody please help me with doing the thing or do it for me? I'm really eager to try, yet I'm sort of noob when it comes to coding and my English might be not good enough to understand this stuff by myself.

I have an iPad 4 iOS 8 with JB.

Offline Meridian

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Re: OXCE v6.4 for iOS (iPhone/iPad)
« Reply #10 on: March 31, 2020, 12:07:09 am »
Can anybody please help me with doing the thing or do it for me? I'm really eager to try, yet I'm sort of noob when it comes to coding and my English might be not good enough to understand this stuff by myself.

I have an iPad 4 iOS 8 with JB.

I have tried it only on emulators, since I don't own iPhone or iPad... but it could go like this:
1. Install XCode on your Mac
2. Download the OXCE source code: https://github.com/MeridianOXC/openxcom-ios/tree/oxce-plus
3. Compile the source using the instructions: https://github.com/MeridianOXC/openxcom-ios/blob/oxce-plus/README.md
4. Using the same instructions, deploy it on your iPad

You don't need to code anything yourself, but you need to be at least a bit familiar with coding under Mac to be able to follow those instructions.

Offline EVOL

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Re: OXCE v6.4 for iOS (iPhone/iPad)
« Reply #11 on: March 31, 2020, 02:20:36 pm »
I have tried it only on emulators, since I don't own iPhone or iPad... but it could go like this:
1. Install XCode on your Mac
Oh right, I forgot a Mac is needed... No future I guess

Offline dresser

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Re: OXCE v6.4 for iOS (iPhone/iPad)
« Reply #12 on: April 02, 2020, 10:38:16 pm »
OpenXcom works pretty well in the emulator and on my device
OpenXcomExtended -  build filed errors. Help, what am I doing wrong?

Offline Meridian

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Re: OXCE v6.4 for iOS (iPhone/iPad)
« Reply #13 on: April 03, 2020, 12:54:33 pm »
What version of XCode do you have?

OpenXcomExtended requires C++17 support, maybe you just need to update...

It works for me, see attached screenshots.
(the game exited during startup because of missing UFO files... I'm too noob to know how to copy them... but it clearly started)

Offline dresser

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Re: OXCE v6.4 for iOS (iPhone/iPad)
« Reply #14 on: April 03, 2020, 08:43:34 pm »
What version of XCode do you have?

OpenXcomExtended requires C++17 support, maybe you just need to update...

You are right, my Xcode v 9.2 and does not support C ++17. ((((