Author Topic: The zombie-cryssalid transformation delay suggestion  (Read 125 times)

Offline Abyss

  • Colonel
  • ****
  • Posts: 156
    • View Profile
The zombie-cryssalid transformation delay suggestion
« on: January 21, 2019, 07:47:27 pm »
There is a sense that the zombie-cryssaid transformation should take some time. Not 5 minutes, which I suppose are equal to 20-30 turns, but for 1-2 turns for sure. That would allow, at least, the hellerium blood *infection* to make one-two circles through the blood channels of the organism.

And a zombie-chrysalis could die not hatched if killed within these 1-2 turns.
Even with some random or increasing chance of actual transformation with each following turn.

What would you say?

Online ohartenstein23

  • Commander
  • *****
  • Posts: 1597
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: The zombie-cryssalid transformation delay suggestion
« Reply #1 on: January 21, 2019, 08:26:33 pm »
With a combination of scripts and OXCE armor parameters this is certainly possible to do in a mod, but who wants to make chryssalids less scary?

Offline Abyss

  • Colonel
  • ****
  • Posts: 156
    • View Profile
Re: The zombie-cryssalid transformation delay suggestion
« Reply #2 on: January 21, 2019, 09:02:43 pm »
With a combination of scripts and OXCE armor parameters this is certainly possible to do in a mod, but who wants to make chryssalids less scary?

Fair enough for a perfect terrorist appearance, but then there has to be something to prove the possibility of such *fast* metamorphosis. The Lore behind it.
The story rightaway is that Cryssalid puts the eggs and they somehow grow into a whole new heavily plated guy in 5-7 seconds. 
« Last Edit: January 21, 2019, 09:07:21 pm by Abyss »