Author Topic: [DONE][Suggestion] Start mission with map-enforced team unit  (Read 2897 times)

Offline mumble

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[DONE][Suggestion] Start mission with map-enforced team unit
« on: January 16, 2019, 11:24:41 am »
Currently, missions with "civilians" can be a little odd, if the mission is meant specifically for protecting someone, as the ai leaves things to be desired in terms of following orders. This makes sense for civilians in a terror mission, but doesn't work for more select missions.

I was wondering about, if you are for instance protecting a vip, if you could instead of having civilian ai, have a xcom unit assigned just for that map, that you control like troops, but are still in charge of protecting. Could work well for extraction missions, or protecting a vip a lot better than randomly running around. Especially if they are treated as a civilian if they live or die, as "loot" or something, and add some variety. Especially if a mission it was critical to rescue a vip, and the rest of the force was expendable.

But such missions would require the map giving you such a unit on arrival.
« Last Edit: February 01, 2023, 10:45:52 am by Meridian »

Offline Meridian

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Offline mumble

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Re: [Suggestion]start mission with map enforced team unit.
« Reply #2 on: January 16, 2019, 11:47:47 am »
Crap, sorry.

.... Though it does sound like there's no way for a recovered unit to count for loot, so maybe that'd be helpful, so extraction of a vip unit could say, unlock a research item.

Sorry for the redundant post.

Offline Meridian

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Re: [Suggestion]start mission with map enforced team unit.
« Reply #3 on: January 16, 2019, 12:16:34 pm »
.... Though it does sound like there's no way for a recovered unit to count for loot, so maybe that'd be helpful, so extraction of a vip unit could say, unlock a research item.

That will be done soon, by giving a possibility to change the VIP from an xcom unit to a civilian just before recovery.