Author Topic: [DONE][Suggestion]Pass through shield  (Read 6591 times)

Offline Solarius Scorch

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Re: [Suggestion]Pass through shield
« Reply #15 on: January 16, 2019, 07:57:10 pm »
AI units can hold one melee weapon and one ranged weapon.

What I am planning to do (but haven't done yet) is creating two types of shields, one being a melee weapon, the other a ranged weapon (but with no actual range).

The melee shield is to be used with a ranged weapon, and vice versa.
« Last Edit: January 17, 2019, 02:38:13 am by Solarius Scorch »

Offline Nord

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Re: [Suggestion]Pass through shield
« Reply #16 on: January 17, 2019, 02:21:44 am »
That's because AI doesn't like putting anything but weapons in their hands, and it has to be in their hands in order to work. It's best to just put it on a unit's armor.
You dont understand. I put this item in hands of my units. And then shoot them. And shield does not absorb damage.

AI units can hold one melee weapon and one ranged weapon.

What I am planning tobut do (but haven't done yet) is creating two types of shields, one being a melee weapon, the other a ranged weapon (but with no actual range).

The melee shield is to be used with a ranged weapon, and vice versa.
Good idea. Must remember.

Offline ohartenstein23

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Re: [Suggestion]Pass through shield
« Reply #17 on: January 20, 2019, 11:05:02 pm »
When you load the game, does the openxcom.log file mention any script errors? Also, is this a unit and item already in TWoTS or an uploaded mod, or could you upload a copy of the mod you're testing?

Offline Nord

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Re: [Suggestion]Pass through shield
« Reply #18 on: January 22, 2019, 05:25:38 pm »
Sent to pm.