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Author Topic: Text and Lore  (Read 10686 times)

Offline TheDeparted

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Text and Lore
« on: January 03, 2019, 08:58:17 pm »
Hello, everyone!

As promised (to ohartenstein23 on mod.io), please see attached a revised version of the text used in the game (basically, I used notepad++ to edit the text).

Bear in mind that English is not my native language, but this version should be slightly better than the original. If anyone wants to give the text another brush of editing, it would be better to use this file. Unfortunately, my poor computer skills prevented me from installing a notepad+++ track changes tool.

Offline ohartenstein23

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Re: Text and Lore
« Reply #1 on: January 04, 2019, 06:10:50 pm »
Thanks, we'll be including the edits in the next version (016).

Offline TheDeparted

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Re: Text and Lore
« Reply #2 on: January 06, 2019, 11:38:24 pm »
Just fired up the mod again and noticed there are still a lot of typos  :-[. Promise will weed them out asap.

Offline TheDeparted

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Re: Text and Lore
« Reply #3 on: January 07, 2019, 10:10:28 pm »
I just realized that not all the text used in the mod is available in the extraStrings... I need a bit of assistance to locate the other text files, so I can proofread them. Any help would be appreciated! Should I just check out the strings files? I would gladly proofread everything, if I had ALL the bloody text files in the same place! :P
« Last Edit: January 07, 2019, 10:23:26 pm by TheDeparted »

Offline bulletdesigner

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Re: Text and Lore
« Reply #4 on: January 07, 2019, 10:44:45 pm »
it´s quiet simple , there is the main extrastring´s_40k for general, extrastring_ig for the guard general
those 2 are the main ,
The others are topic related
-stringsglobe- for terrain and sort
-stringufo- for ufo text
-stringscat- for categories
-stringshelp- for the help codex part
-stringsstrategy- for the strategy codex part
-stringsrank- for the rank part
-stringscraft- for the craft related

note that the topic related have all 3 languages in not like the 2 main ones

Offline TheDeparted

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Re: Text and Lore
« Reply #5 on: January 08, 2019, 01:16:15 pm »
10x a lot for your guidance, bulletdesigner! Will post the edited files here. Hope it helps!

Offline TheDeparted

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Re: Text and Lore
« Reply #6 on: January 10, 2019, 10:12:54 pm »
String files proofread and edited. 10x to Bullet and Ohartenstein23.

Once the next version goes online, will promise to revisit the text. In the meanwhile, all visitors with a decent command of English and some familiarity with the lore are kindly asked to go through the texts.

Offline ohartenstein23

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Re: Text and Lore
« Reply #7 on: January 10, 2019, 10:26:36 pm »
Thanks, I'll take a look maybe tomorrow or this weekend.

Offline TheDeparted

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Re: Text and Lore
« Reply #8 on: January 10, 2019, 10:58:25 pm »
thanks for the swift reply! do tell if the work is worthwhile. please bear in mind this is my first openxcom endeavor, so mistakes are bound to happen. as I speak, I realise that  there are some typos I overlooked. as stated previously, will revisit the text asap.
« Last Edit: January 10, 2019, 11:03:01 pm by TheDeparted »

Offline ohartenstein23

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Re: Text and Lore
« Reply #9 on: January 10, 2019, 11:35:55 pm »
I should mention that we included your previous changes in the latest release - we appreciate the work you're doing!

Offline TheDeparted

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Re: Text and Lore
« Reply #10 on: January 14, 2019, 06:07:31 pm »
1. So proud bulletdesigner mentioned me in the credits section! Much obliged, kind sir!

2. I just wanted you guys (bullet and ohartenstein23, mostly) that ALL the strings (not just thee extraStrings) have been verified and it's safe to use them in the next update (I tried them myself yesterday, and there were no issues to be reported, just an odd comma or two).

3. If you think there is other stuff I could edit our double-check, feel free to ask.


Offline bulletdesigner

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Re: Text and Lore
« Reply #11 on: January 14, 2019, 06:16:13 pm »
1. So proud bulletdesigner mentioned me in the credits section! Much obliged, kind sir!


Credit goes to ohartenstein23 ;)
but i thank you for your help, and everyone that helps deserves credit´s
We will drop notice if anything appear´s!

Offline Solarius Scorch

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Re: Text and Lore
« Reply #12 on: January 16, 2019, 02:59:13 pm »
If anyone if willing to upload on youtube a how.to.mod.xcom for dummies, I would be happy to help with the more menial jobs, such as proofreading or editing. Or anything else I might learn.

Why YouTube when you have a proper manual? :)

Offline TheDeparted

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Re: Text and Lore
« Reply #13 on: January 17, 2019, 06:44:48 pm »
I see that the latest version does not contain the edited text of all the strings. Something wrong with the files, maybe?

Offline ohartenstein23

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Re: Text and Lore
« Reply #14 on: January 17, 2019, 07:07:10 pm »
No, sorry we forgot to include them. I'll put them at the top of my list for next version.