In XCOM player gets funding of the world governments.
I decided to overhaul it a bit, and instead make the player fund the oppressor.
As of now it is a % of the player's income and it will grow with time up to taking most of all player's money.
But it can be reduced by completing the king's quest (inspired by King's Bounty

)
But I consider also adding a flat tax for the low income scenarios.
In case player does crafting or a lot of freelance questing, hiding the money from the crown.
And it would also launch other systems, like forcing player to take debt to pay the tribute.
Now I was thinking about a more refined extortion hierarchy, and when player becomes the king there will suddenly be a need to pay tribute to the gods.
Or I can start the player as a serf, or a free person without any land. But for the v1.0 it will be that simple, because scope creep is already enormous for a single person indie game, which I need to finish before I either gain asylum in NL or will have to suicide to avoid deportation. In case I will have to kill myself, I will release everything into the public domain before taking the pills. But the project is so huge and already too so many years, I doubt anyone would be able to continue it or rewrite from 0.
